Kenshi
Shidan's Tweaks & Fixes
กำลังแสดง 1-10 จาก 80 รายการ
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อัปเดต: 6 ธ.ค. 2024 @ 2: 16pm

-Fixed hostile food stealing raids from getting stuck running between buildings.

อัปเดต: 3 พ.ย. 2024 @ 7: 00am

-Removed some level data that wasn't supposed to be in the mod

อัปเดต: 17 ก.ย. 2024 @ 12: 51pm

-Fixed Human thief squad in HN having incorrect spawn chance.

อัปเดต: 16 ก.ย. 2024 @ 8: 32am

-Fixed rare chance of Hundred Guardians spawning without a weapon

อัปเดต: 11 ส.ค. 2024 @ 8: 41am

-Fixed non-humans spawning in thief groups in the HN

อัปเดต: 8 ส.ค. 2024 @ 11: 59am

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

อัปเดต: 5 ส.ค. 2024 @ 7: 23am

-Fixed Port South override not triggering correctly

อัปเดต: 23 เม.ย. 2024 @ 9: 35am

-Added some robot limbs to a few NPCs I missed.

อัปเดต: 19 ก.พ. 2024 @ 9: 51am

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

อัปเดต: 17 ก.พ. 2024 @ 7: 53am

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.