Kenshi
Shidan's Tweaks & Fixes
Viser 1–10 av 80 bidrag
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Oppdatering: 6. des. 2024 @ 14.16

-Fixed hostile food stealing raids from getting stuck running between buildings.

Oppdatering: 3. nov. 2024 @ 7.00

-Removed some level data that wasn't supposed to be in the mod

Oppdatering: 17. sep. 2024 @ 12.51

-Fixed Human thief squad in HN having incorrect spawn chance.

Oppdatering: 16. sep. 2024 @ 8.32

-Fixed rare chance of Hundred Guardians spawning without a weapon

Oppdatering: 11. aug. 2024 @ 8.41

-Fixed non-humans spawning in thief groups in the HN

Oppdatering: 8. aug. 2024 @ 11.59

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Oppdatering: 5. aug. 2024 @ 7.23

-Fixed Port South override not triggering correctly

Oppdatering: 23. apr. 2024 @ 9.35

-Added some robot limbs to a few NPCs I missed.

Oppdatering: 19. feb. 2024 @ 9.51

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Oppdatering: 17. feb. 2024 @ 7.53

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.