Kenshi
Shidan's Tweaks & Fixes
Näytetään 1–10 / 80
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Päivitys: 6.12.2024 klo 14.16

-Fixed hostile food stealing raids from getting stuck running between buildings.

Päivitys: 3.11.2024 klo 7.00

-Removed some level data that wasn't supposed to be in the mod

Päivitys: 17.9.2024 klo 12.51

-Fixed Human thief squad in HN having incorrect spawn chance.

Päivitys: 16.9.2024 klo 8.32

-Fixed rare chance of Hundred Guardians spawning without a weapon

Päivitys: 11.8.2024 klo 8.41

-Fixed non-humans spawning in thief groups in the HN

Päivitys: 8.8.2024 klo 11.59

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Päivitys: 5.8.2024 klo 7.23

-Fixed Port South override not triggering correctly

Päivitys: 23.4.2024 klo 9.35

-Added some robot limbs to a few NPCs I missed.

Päivitys: 19.2.2024 klo 9.51

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Päivitys: 17.2.2024 klo 7.53

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.