Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Australia [RF+GS+NFP+LP]
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Update: 18 Feb, 2018 @ 9:53am

Adjust jungle and forest to compensate for northern reef bias.

Update: 18 Feb, 2018 @ 9:18am

More northern reef.

Update: 9 Feb, 2018 @ 6:06pm

Add support for R&F.

Update: 16 Jan, 2018 @ 3:46am

Advanced map options World Age and Rainfall are enabled.

Update: 16 Oct, 2017 @ 6:01am

Further refinement/simplification of terrrain generation logic (based off India/SA map) for more natural landscape.

Update: 28 Sep, 2017 @ 11:53am

Place lakes before rivers to allow them to act as river sources

Update: 14 Aug, 2017 @ 3:18pm

Altered river generation defaults for a starker desert centre

Update: 29 Jul, 2017 @ 1:04pm

Fixed terrain generation logic for a strong coastal bias and a more dramatic landscape. All mountains are desert (cosmetic).

Update: 29 Jul, 2017 @ 7:54am

Removed default for large lakes added in Summer '17 update as Australia doesn't have any significant great lakes.

Update: 26 Jun, 2017 @ 8:46am

Added Tasmania to the tiny map