Sid Meier's Civilization VI

Sid Meier's Civilization VI

Art of War
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Update: 19 Aug, 2017 @ 8:38am

  • Fixed bug where Watermill wasn't providing food to Rice and Wheat.

Update: 23 Apr, 2017 @ 2:14pm

Changelog:
  • Cities now start with 2 population.
  • Encampment District can not be built next to cities.
  • Reduced growth bonuses from Military Policies.

Update: 2 Apr, 2017 @ 6:48pm

Units
  • All land and naval military units (except Scouts) now consume a population to build.

Policies
  • The military policies that boost unit production now also boost city growth.
  • Military policies no longer boost ranged unit production. Instead they boost anti-cavalry production.

Districts
  • New adjacency effects for all Districts.

Buildings
  • Harbor buildings (Lighthouse, Shipyard, Seaport) all boost Finishing Boats.
  • Barracks provides: +3 Production from Iron and Niter.
  • Stable provides: +3 Production from Horses.
  • Workshop provides: +3 Production from Coal, Oil and Uranium.