Starbound

Starbound

United Systems Expansion - [DECOMMISSIONED]
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Update: 25 Jul, 2017 @ 8:24pm

Version 2.83-A

- Added 5 space encounters.
- Added Securi-Pistol Tactical in the weapon upgrade table.
- Added NPC GL-18.
- Added NPC APG-12.
- Engineers can now use the GL-18 and APG-12.
- Tier 5 and 6 Rebel Guards can now use the GL-18 and APG-12.
- Changed the description of the Military Replicator.
- Changed the icon of the Military Replicator Crafting.
- Modified the parameters of Sarge and the guy at the end of Mission 1.
- Picking up a Redyan Securi-Pistol unlocks the crafting for the Tactical variant.
- Added 2 new codexes.
- Modified a codex and it's icon.
- Added Particle Discharger V2.
- Added Particle Discharger V3.
- Engineers now deploy turrets with equal chance.
- Doubled the hp regen of the Typhon Telepath.
- Fixed the wielding position of the PDV1.
- Corrected the animation for the PDV1.
- Treasure pool changes.

Update: 22 Jul, 2017 @ 7:45am

Version 2.83

- Combined: Not My War, Tunnel Vision, Factory Assault and R&D Facility into one big campaign. This overall makes the mission transitions significantly smoother.

- Entirely changed quest lines. Now it goes straight from Sarge's first quest to immediately finishing his at the end of the campaign.

- Nerfed Allied Protectorate Soldiers into the dirt.
- Added Meth.
- Removed the code puzzle on Factory Assault - Reason: Too confusing for new players.
- Changed the mission description and title.
- Nerfed Scrap Tank General variant.
- Removed the mission maps (except loyalist map).
- For those who still have the individual missions in SAIL... No way to fix that soz.
- Redyan Guards can now drop Meth.
- Meth can now be found in some Rebel Containers.
- Modified the radio messages for the missions.
- Changed Sarge's radio to a loyalist symbol.
- Increased hitbox of Hidden Rebel.
- Partially fixed the Rebel Scrap Rocket Launcher vehicle firing slightly above the player.
- Partially fixed Rebel Scrap General tank variant not aiming at the player.
- Changed quest rewards.
- Changed mission rewards.
- Slightly changed the parameters of some npcs.
- Dialogue changed for Loyalist Troops.
- Removed the subtle 0.1 hp/sec regen for some troops.
- Slightly edited 2 codexes.
- Removed unused tenant npc.
- Changed sprite of Military Replicator.

Update: 19 Jul, 2017 @ 5:33am

Version 2.80-F
- Fixed Rebel Cruiser piece.
- Fixed a space encounter.
- Re-implemented M22 AT Rifle.
- M22 AT Rifle parameters changed (Shots ignore defense).
- Rebel Troops and Riflemen now have a chance to wield the M22.
- M22 now has a laser sight as an early warning for the player to avoid the sniper.
- Added a mech arm piece and it's respective crafting recipe.
- Rebel Troops, Scientists, Engineers, Machinegunners, Riflemen and Laser Snipers have had their hp and damage output buffed.

Update: 18 Jul, 2017 @ 6:27am

Version 2.80-E

- Added 'Nightstick' weapon class.
- Added 2 space encounters.
- Fixed a Rebel Frigate piece.
- Fixed a Rebel Cruiser piece.
- Fixed 2 space encounters.
- Added 2 codexes.
- Added another unique weapon.
- Fixed missile launcher turret hitboxes.
- Changed weapon pool spawns in Rebel Cruisers.

Update: 16 Jul, 2017 @ 10:12pm

- Changed the -secondary tele method- into a note object instead, informing players to report the tele bug via SB log.

Update: 16 Jul, 2017 @ 3:03am

Version 2.80-D

- Re-implemented the Testing Grounds Paper.
- Changed Zeichenbach's drop pool.
- Fixed Rebel Cruiser's elevator not spawning.
- Quad-barreled turret can now continously track the player and fire while rotating.
- Fixed Tier 3 Prison Guards spawning pants-less.
- Removed Avians on Testing Grounds taking up the runway.

Notes: Adds back the paper as a secondary method of progressing the quest line if the teleporter doesn't work.

Update: 13 Jul, 2017 @ 5:50am

Version 2.80-C

- Fixed issue where on some Interference Spike encounters the player would spawn at the map edge or die on spawn.
- Added Rebel Drone.
- Added friendly turret spawns to Redyan Ships.
- Added another space encounter.
- Added a mech arm piece.
- Buffed Rebel Cruiser crewmates.

Update: 12 Jul, 2017 @ 11:03pm

Version 2.80-B

- Fixed space encounter turret spawns.
- Changed the spawns of said space encounter.

Update: 12 Jul, 2017 @ 3:17pm

Version 2.80-A

- Changed quest descriptions.
- Removed paper card crafting.
- Changed recipe of "USCM Map".

Update: 12 Jul, 2017 @ 7:02am

Version 2.80

- Updated Rebel History Codex.
- Added 2 new pieces to the Class E distress signal.
- Fixed a space encounter.
- Added a space encounter.
- Fixed hitboxes for ship turrets.
- Added missile launcher turret.
- Added Rebel Cruiser.
- Changed name of "Rebel Light Cruiser" to "Rebel Frigate".
- Changed space dungeon descriptions.
- Implemented Rebel Chiropterrors.
- Added 2 new codexes.
- Added a couple of decoratives to spice up the new Rebel Cruiser.
- Added another Rebel NPC type.
- Reduced chance to encounter Class E distress signal.
- Reduced chance to find Rebel Frigate.

- Added 2 new music files.
- Interference Spike now plays FTL-Cosmo (battle).
- Rebel Cruiser plays FTL-Lanius (battle).