Tabletop Simulator

Tabletop Simulator

Automated Blackjack
Showing 61-70 of 136 entries
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Update: 20 Nov, 2017 @ 10:42am

Changelog

• Fixed a superficial error when a player drops a chip on a split hand.
• Fixed an issue where split hands would not award more than one or two payouts for special hands.
• Fixed an issue where rupee pulls would end if the chip is destroyed, eg by joining a stack or being placed in a container.

Update: 15 Nov, 2017 @ 4:52am

Changelog

• When "Allow trading chips" is disabled chips are now returned to the owner's table when a non-admin attempts to give them to another player.
• Fixed an issue preventing Alt Clear powerups from giving values over 31 (ie blackjack)
• Fixed an issue allowing powerups to be used as a fifth card on winning special hands, such as a hand with a joker.

Update: 14 Nov, 2017 @ 2:40pm

Changelog

• Players with many cards or powerups on their hand to add value will no longer wrap around to a win.
• Players bust by a signifivant value will now display the bust skull.
• Alt. Clear powerups now clear other powerups from the target hand.

Update: 12 Nov, 2017 @ 6:40am

Changelog

• Fixed an issue where the game would not progress when a player was siting in the White seat.

Update: 7 Nov, 2017 @ 11:29am

Changelog

• Fixed an issue preventing rounds from continuing after a minigame.

Update: 7 Nov, 2017 @ 8:40am

Changelog

• Hand displays will no longer be coloured "safe" on winning hands when the hand has 5 cards and the dealer bust.
• Added host option "Allow trading chips"

Update: 7 Nov, 2017 @ 7:04am

Changelog

• Fixed an issue where fifth card powerups could add to hand value in very specific circumstances with injeted powerups.
• Fixed an issue involving hands containing 3 or more aces causing the player to bust when they shouldn't.

Update: 2 Nov, 2017 @ 6:16pm

Changelog

• Minigames will now clean up if the round is manually ended.
• Potentially fixed a rare case where chips would be non-interactable above player's table zones after trade-up.
• Fixed a rare case where players could remove their bets immediately before the round starts and still be included in the round.
• Added a skill-based element to Die of Fate minigame.

Update: 29 Oct, 2017 @ 8:36pm

Changelog

• Added colour tint to player's hand display to indicate hand status.

Update: 29 Oct, 2017 @ 5:56pm

Changelog

• Fixed an issue with Hunt Master minigame where figurines would not be cleared after passing the game to another player.
• All powerups should now work as expected on hands with cards stacked into decks.