Tabletop Simulator

Tabletop Simulator

Automated Blackjack
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Update: 11 Dec, 2017 @ 8:59am

Changelog

• Prestige and Bankrupt buttons' positions now take into account the scale and rotation of the player's table zone.
• It is now more obvious when a table bonus is not yet active.
• Minigame cleanup now occurs as soon as the "End round" button is pressed.
• Cards are now locked autoamtically to prevent cheating.
• During "Reject upto one card from your starting hand" bonus, the player's starting cards will now have a "Flip" button.
• Slight table redesign.
• Added two new player seats.
• Added two new split zones.
• Reduced trade-up zones size, they can now handle only a single chip or stack at a time. Personal trade-up zones should handle most trade-up load.
• Bonus round timer is now reduced by 15 minutes as expected when the appropriate bonus is drawn, instead of being reduced to 5 minutes.

Update: 11 Dec, 2017 @ 5:02am

Changelog

• Fixed an issue with Redraw powerups

Update: 10 Dec, 2017 @ 10:01am

Changelog

• Card Mod powerups now work as expected on hands with only stacked cards.

Update: 7 Dec, 2017 @ 12:53pm

If you are updating to this version, you only need to replace the automated minigames bag.

Changelog

• Minigame - Die of Fate: Increased nudge limit to 8 (was 6).
• Minigame - Die of Fate: Changed horizontal nudge axis. Die will no longer just spin in place.
• Minigame - Die of Fate: Improved button positions.
• Minigame - Hunt Master: Potential workaround for client desync.

Update: 3 Dec, 2017 @ 11:44am

Changelog

• Fixed an issue causing chips to dissapear.

Update: 2 Dec, 2017 @ 7:24pm

Changelog

• Fixed an error with prestige and bankrupt buttons.

Update: 2 Dec, 2017 @ 10:40am

Changelog

• Alt. Clear and Redraw powerups now work as exepcted on special hands, eg Blackjack.
• Added a short cooldown to Bankrupt and Prestige buttons to counter double-clicks.
• Improved cleanup after payout. This should fix locked chips under the table.

Update: 27 Nov, 2017 @ 4:08pm

Changelog

• Fixed an issue allowing powerups to be used as a fifth card on Joker hands when "Powerups can always be used as a fifth card" is enabled.

Update: 27 Nov, 2017 @ 4:08pm

Update: 26 Nov, 2017 @ 6:21pm

WARNING: You will have to replace your table's display prestige gems if you are updating your table to this version!

Changelog

• Players are now given instructions for re-entering the game when they bankrupt via the bankrupt button.
• Slightly adjusted all scripting zones.
• Special hands (eg Triple Sevens) now have unique icons in the value display box.
• Added Prestige button to player's tables.
• Reworked Prestige system.
• Prestige chests will now have the player's name when they are first spawned.
• Fixed an uncommon issue causing autosave to fail.
• Starter chests' contents will now be placed inside the starter chest directly.
• Default turn timer has been reduced to 60 seconds.