Awesomenauts

Awesomenauts

Underground
Showing 11-20 of 38 entries
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Update: 20 Aug, 2017 @ 8:14am

Fixed that the teamwall graphics were missing.

Update: 20 Aug, 2017 @ 7:33am

Fixed a rare glitch that caused the bombardment to never end and would't have any explosion animations.

Added more textures.

Update: 19 Aug, 2017 @ 6:42am

Fixed that super droids would not spawn.

Minor tweaks.

Update: 18 Aug, 2017 @ 3:29pm

Added the team abilities to the new map!

You can now shield your turrets and bombard the top lane.

The bombardments are now more balanced when compared to the old version, they are easier to predict and avoid, but still dangerous.

Update: 1 Aug, 2017 @ 9:08am

The old map's team abilities were tweaked according to the feedback from the 3rd UMA map festival:

- Cooldowns on both bombardment and shields increased.
- Bombardment now only lasts 8 seconds instead of 30.

Update: 1 Aug, 2017 @ 5:46am

Added the blackouts mechanic to the new map where the (now visible) generator fails from time to time, leaving the entire underground section of the map dark.

Update: 31 Jul, 2017 @ 8:41am

Added a new map made from scratch that seeks to solve all of the problems of the original one. It's still a WIP but it's playable in its current state.

Update: 2 Jul, 2017 @ 2:36am

Some small fixes and changes.

Update: 1 Jul, 2017 @ 4:36pm

Revamped the bombardment and shield mechanics:

- Bombarment now activates the ship's cannons for a certain amount of time, shooting at any enemies withing the marked killzones.

- Turret and base shields work exactly as before, but their graphics have been replaced and fixed a bug where player could get stuck between the shield and the turret.

Update: 29 Jun, 2017 @ 10:25am

Added speed effects in the droppod segment.

Removed spacegun model since spawn spaceships are no longer visible.

Fixed that teleport positions did not appear in the minimap.