Awesomenauts

Awesomenauts

Underground
19 Comments
CationF  [author] 5 Dec, 2020 @ 11:56am 
Hey there younger me! Your original maps aren't that good, but 2020 me has decided to upload them anyway!
CationF  [author] 1 Aug, 2017 @ 9:14am 
I have also made a few tweaks to the old map, more specifically increased the cooldown on both bombardment and shields, and bombarment duration is now only 8 seconds.

I made these changes according to the feedback from the last map festival.
CationF  [author] 31 Jul, 2017 @ 9:15am 
Big news!
I have decided to remake the entire map from scratch! The new map is still a WIP but it's playable, it's only missing some textures, there are no blackouts, and the bombardment and shields do not work yet.

Why?
Underground was the very first map the I made, so I had no idea what I was doing, and this shows in the problems that the old map has - too big, lots of pointless platforms and corridors, bad turret placement, etc.

Hopefully this new map solves all of those issues with a better design.
Have fun :D
Occyfel 11 May, 2017 @ 3:36am 
This is what i imagined awesomenauts would look like :)
UpgradetoMax 29 Mar, 2017 @ 3:23am 
If I had the power to choose the best map for the contest this would be the map.
CationF  [author] 26 Mar, 2017 @ 4:22am 
Hmm that's interesting. I thought it was because they were close to the droppod spawn or something similar, which is why I moved them closer to the map and now they work perfectly. That is useful to know, thanks for sharing it.
Burkus 25 Mar, 2017 @ 8:24pm 
CationF, from the sounds of your comment, the button may be "out of bounds". Only within certain coordinates can everybody press buttons. I emailed Thijs about this and the coordinates used to be [-10, 20] for X and [-10, 30] for Y. He increased this to [-30, 30] for launch of 3.5 and it will eventually be bigger than that.

Try and keep your map within those coordinates because other weird stuff happens as well.
CationF  [author] 14 Mar, 2017 @ 8:50am 
WHY THE CHANGE: The spaceship mechanic was very buggy for some reason, only the host could press the buttons and that goes against my vision of what this map should be. It would also be unbalanced since the host's enemies could not press their own buttons. Hopefully this new layout will not have the same problems.
CationF  [author] 10 Mar, 2017 @ 4:39am 
Should be fixed now.
CationF  [author] 9 Mar, 2017 @ 3:24pm 
It seems that the patch has broken the buttons on the spaceship, I will try to fix this a soon as I can.
Prototype 3 Mar, 2017 @ 3:36am 
Огромная не сбалансированая карта в которой периодически отключается свет,типо фишка такая,на деле надоедающая темнота,просто огроменая карта,я играл 24 минуты на этой карте и она не хотела все заканчиватся все в ней заканчивается бесконечной беготней.На один раз и не больше
EmptySoul01 1 Mar, 2017 @ 10:32am 
Good job, your map in on the 3.5 update news it is a fun map.:lonestar:
CationF  [author] 1 Mar, 2017 @ 8:57am 
Thank you! I'm watching the stream right now!
/merry/ 1 Mar, 2017 @ 8:48am 
Congratulations on getting featured on today's streamisho!!! Happy for ya, you deserve it!
CationF  [author] 28 Feb, 2017 @ 7:03am 
Thanks for the feedback! I agree that the map is a bit too big and that it takes time to return from the base, I tried to solve that with jumppads on the upper lane but I might make a few changes in the future, portals might indeed be a good solution for this.
Zarcon 28 Feb, 2017 @ 6:27am 
It looks great!
Although a bit big for only 6 players, can take a bit to get back to team and to cross map...maybe some portals be nice?
IDK if your not big on portals..then maybe they show up once first row of turret destroyed.
Bastor 26 Feb, 2017 @ 10:13am 
cool!
CationF  [author] 26 Feb, 2017 @ 7:29am 
Thank you! I'm glad you like it. :)
/merry/ 26 Feb, 2017 @ 2:08am 
Nice! Keep up the good work.