Dota 2
RPG Components
Viser 11–19 av 19 bidrag
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Oppdatering: 25. feb. 2017 @ 16.11

Add buttons to action bar to toggle equipment and backpack containers.
Moved default stats container.
Misc bug fixes.

Oppdatering: 25. feb. 2017 @ 13.47

Initial content complete. (Quests, Creatures, Spells)

Oppdatering: 20. feb. 2017 @ 19.42

Rough quest system implemented.
Skinned ability bar.
Basic introductory abilities.
Some balance tuning.

Oppdatering: 17. feb. 2017 @ 0.43

Features:
- Added questgiver plus one very basic and rough implementation of a quest.
- Add initial cosmetics for heroes.
- Set initial heroes to dragon knight and invoker.
- Add initial functional support for save/load. (Automatic.)

Code:
- Implement unit filter to detect right click NPC interactions!
- Added BMD's playertables library.
- Refactor spawn service logic.
- Clean up boot init code.
- Clean up hero list.

Bug:
- Known issue, saved experience is shared between characters.

Oppdatering: 14. feb. 2017 @ 21.02

Added basic AI for sheep.
Some small refinements to spawn logic.
Added CoRE house assets.
- Thanks to invalidnick at: https://www.hiveworkshop.com/threads/core-assets-release.275239/
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Added a custom unitframe.
Change mage to invoker (rather than lina) more generic mage rather than fire mage.
Create a main hud xml since fewer is better for V8.
Gutted more of the UI.
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Created test HTTP connectivity.
Created test item drop.
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Created test ability.

Oppdatering: 12. feb. 2017 @ 20.54

Created a character pick screen.
- Heavily modeled after Mahou Shoujo's Crumbling Island Arena

Oppdatering: 12. feb. 2017 @ 1.42

Begun initial gutting of UI.
Set up panorama structure.
Created basic experience bar.

Oppdatering: 11. feb. 2017 @ 23.43

Created spawner for sheeps.
Small tweaks to map.

Oppdatering: 11. feb. 2017 @ 21.24

Created RPG Components.