Dota 2
RPG Components
Viser 11-19 af 19 forekomster
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Opdatering: 25. feb. 2017 kl. 16:11

Add buttons to action bar to toggle equipment and backpack containers.
Moved default stats container.
Misc bug fixes.

Opdatering: 25. feb. 2017 kl. 13:47

Initial content complete. (Quests, Creatures, Spells)

Opdatering: 20. feb. 2017 kl. 19:42

Rough quest system implemented.
Skinned ability bar.
Basic introductory abilities.
Some balance tuning.

Opdatering: 17. feb. 2017 kl. 0:43

Features:
- Added questgiver plus one very basic and rough implementation of a quest.
- Add initial cosmetics for heroes.
- Set initial heroes to dragon knight and invoker.
- Add initial functional support for save/load. (Automatic.)

Code:
- Implement unit filter to detect right click NPC interactions!
- Added BMD's playertables library.
- Refactor spawn service logic.
- Clean up boot init code.
- Clean up hero list.

Bug:
- Known issue, saved experience is shared between characters.

Opdatering: 14. feb. 2017 kl. 21:02

Added basic AI for sheep.
Some small refinements to spawn logic.
Added CoRE house assets.
- Thanks to invalidnick at: https://www.hiveworkshop.com/threads/core-assets-release.275239/
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Added a custom unitframe.
Change mage to invoker (rather than lina) more generic mage rather than fire mage.
Create a main hud xml since fewer is better for V8.
Gutted more of the UI.
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Created test HTTP connectivity.
Created test item drop.
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Created test ability.

Opdatering: 12. feb. 2017 kl. 20:54

Created a character pick screen.
- Heavily modeled after Mahou Shoujo's Crumbling Island Arena

Opdatering: 12. feb. 2017 kl. 1:42

Begun initial gutting of UI.
Set up panorama structure.
Created basic experience bar.

Opdatering: 11. feb. 2017 kl. 23:43

Created spawner for sheeps.
Small tweaks to map.

Opdatering: 11. feb. 2017 kl. 21:24

Created RPG Components.