Left 4 Dead 2

Left 4 Dead 2

Bots 4 Survival
Showing 1-8 of 8 entries
Update: 2 Nov, 2020 @ 10:27am

The Last Stand Update:

- Cannot move weapon spawns anymore in Bedlam and Riverbank by hitting them with another object -> removed related chat triggers.
- Dropped items don't reset back to their spawns in Rooftop anymore -> removed Rooftop item moving restrictions.
- There are significantly less stuck SI's now in vanilla game leading to much higher SI/min counts than before -> removed my anti stuck solution here.
- Bot support in new survival maps.

Other changes:

- Relocated items are now randomly dispersed within 10 game units instead of stacking them at one exact spot. Now it's easier to see how many items are left.
- New chat trigger !usethis. Bots will use the same weapon you are holding and teleport to drop their previous weapons on spawns. Implemented only for the Tier 2 weapons.
- Bots get laser sights automatically in maps where laser sight spawn exists.

Update: 4 Jul, 2019 @ 12:05pm

Removed "assault state" from the anti-stuck script because it also affected on enemies which were not stuck and caused ridiculously high SI counts making rounds impossible.

Bot AI update frequency 33ms -> 66ms for lower CPU usage.

Increased close threat range to make bots keep more distance to tanks.

Update: 9 Feb, 2019 @ 2:05am

Looks like one of the L4D2 security updates in late 2018 changed something in script loading and caused bots to not get any primary weapons after round restart. Fixed.

Update: 4 Mar, 2017 @ 3:26am

Public release.

Cleaning/commenting vscript in the case someone happens to open and view the ugliest Squirrel code ever created.

Update: 27 Feb, 2017 @ 11:03am

Added new chat trigger "!guns". This will extract tier 2 weapons from their spawns and teleport them to the player. Now you can stockpile weapons on maps where you aren't allowed to move the spawns itself.

Reworked chat trigger "!gas". Gascans are now extracted from their spawns instead of moving the spawns.

Implemented a better way to equip bots. Weapons are now given from existing spawns (with EntFire) instead of summoning brand new guns (with GiveItem).

Fixed Bedlam crash when moving pipe bombs or molotovs with "!pipe" and "!molo".

Added a script that attempts to release stucked SI's. Seems to work almost too effectively, no more +1h times :(

Removed max intensity forcing from the bot conf. Didn't make any difference.

Bot cvar tweaking.

Cleaning vscript code.

Update: 2 Feb, 2017 @ 7:06am

Cleaning vscript code.
Bots are not allowed to pick up medkits anymore.
Fixed spitter stucking on some maps which was caused by one of the cvars in the bot config.
Some bot config tweaking.

Update: 28 Jan, 2017 @ 12:12pm

Reverted bot update frequency from 66ms back to 33ms.

Update: 28 Jan, 2017 @ 3:23am

Release candidate