Cortex Command

Cortex Command

Systemworks Technologies
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Update: 22 Jul, 2019 @ 6:12pm

-Getting hit in the head might knockback or flip bipedal drones, depending on the rounds hitting them.
-Edited the ammo.ini file so the rounds don't destroy terrain as easily and rebalanced most guns.
-Minor edits to most of the ini files and fixed some bugs found along the way.

Update: 15 Jul, 2019 @ 3:14pm

-Added a new weapon, SW-PL. It's a handgun that fires incendiary rounds that deal little damage on direct hits but will burn, even with each ricochet they do.
-Added a new weapon, SW-SMG. It also fires incendiary rounds but they are weaker. This gun can be devastating in closed places like bunkers.
-Added a new weapon, SW-SR. It's a sniper rifle that fire heavy enough rounds to flip or push actors back. The rounds are also incendiary.
-All guns from this faction can only be used by Soldier Drones. The guns will detonate themselves when used by an unauthorised user.
-Added a new grenade, Whiteflare Grenade. Like the weapons, this grenade will release the new burning particles upon detonation.
-Added a new delivery method, Orbital Drop. It costs no money since it just sends the units on their own. Might cause damage or death on units.
-Edited the looks of both Breach Crates and Tractor Field Crates.
-Replaced the gold crates module with an actual interactable crate, which can be placed in build mode and activated to drop gold bars.
-All drones, including the bipedal ones, are generally more robust and are more resistant to both fall and weapon damage.
-Brain and Medic drones won't display the NO TURRET message over them anymore.
-Turret and Medic Drones armor shell is now a separated item and acts as an armor layer in a similar fashion to Dummy Dreadnought.
-Turret and Medic Drones now have internal hardware, which is really weak compared to their armor layer. The exposed vent areas in them work as weakspots.
-The machine gun in Turret Drones cannot be hit now so they will never lose their ability to attack. They also fire the newer, deadlier incendiary rounds.
-Edited the gibs in all units for better gibbing effects. There's also new gibs for some custom content.
-Made some misc small changes and removed some redundant pieces of code from the files.
-Fixed a number of bugs in some lua files that would cause console errors and lag but still work.

Update: 31 Dec, 2016 @ 4:06pm

-Initial Release.