Arma 3
Red Vengeance [sp_mission]
Showing 1-7 of 7 entries
Update: 15 Jan, 2020 @ 6:13pm

Changelog verson 1.2:
- changed from Autumn to Winter Chernarus which didn't exist when released before
- changed no trespassing sign from Greek to Czech
- updated function library
- switched to Chimney Smoke fsm
- destroyed Pyotr Tsarev's house for consistency with campaigns
- disabled damage on spawned civ vehicles to try and avoid random Michael Bay explosions
- added marker to clarify where refuel repair rearm is located
- updated repair task to indicate airbase is the objective more clearly
- decreased snow script to add half the density at twice the time
- in tandem with snow script, the new CUP snow system will also come down over time, the two combined will make it much more blizzardy
- changed spawn vehicles to a specific list of vanilla, RDS, and CUP vehicles (will auto-detect RDS and CUP mods and randomly spawn them in first part of the mission)
- cwa_opendoor sound is missing, replaced it with a custom sound
- fixed old image reference in debriefing

Update: 15 Jan, 2020 @ 6:10pm

Update: 15 Jan, 2020 @ 6:08pm

Update: 22 Apr, 2018 @ 9:18pm

Changelog verson 1.1:
- changed title to Red Vengeance (was Hoc Est Bellum), wanted something more relevant and interesting
- removed Binoculars from Iosef
- added fresh market bought oranges (it's Winter)
- tweaked radio volume in Yakim's workshop
- switched to larger text conversations

Update: 26 Nov, 2017 @ 4:45pm

Removed cwa dependencies.
Fixed problem with music not heard due to a recent Arma 3 patch.

Update: 26 Nov, 2017 @ 4:41pm

Failed upload.

Update: 17 Dec, 2016 @ 10:51pm