Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Roman Houses 1 Turn Per Year
Mostrando 1-10 de 10 aportaciones
Actualización: 18 SEP 2018 a las 2:55 p. m.

Actualización: 15 SEP 2018 a las 8:30 a. m.

Actualización: 15 SEP 2018 a las 8:18 a. m.

Actualización: 15 SEP 2018 a las 8:01 a. m.

- Corrected Alalia building bug
- Corrected Roman General recruitment bug

Actualización: 13 SEP 2018 a las 2:56 p. m.

Actualización: 13 SEP 2018 a las 2:44 p. m.

Actualización: 27 DIC 2017 a las 4:19 p. m.

- Made the roman factions more likely to expand in their respective directions

Actualización: 15 DIC 2017 a las 8:05 a. m.

Actualización: 15 DIC 2017 a las 7:24 a. m.

Updated for Power & Politics Patch

Some differences from the last version:

- Roman families will now consider declaring war on other roman houses later in the game.
- All factions (including roman ones) will receive a greater diplomatic penalty with all roman factions with every imperium level.
- The Senate has been given just 3 Praetorian units, instead of a full stack. This is to maintain balance while preventing you or any other faction from easily capturing Rome early in the game.
- Playing as the SPQR, the Roman Houses will prioritise your orders above all else

Let me know if you have any suggestions to improve this mod. Thank you

Actualización: 3 DIC 2016 a las 3:02 p. m.