Team Fortress 2

Team Fortress 2

Pole Percher v2
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Update: 25 Nov, 2016 @ 5:00pm

The Pole Percher has been updated to Version 2!
Firstly thank you for all your feedback, but I'm afraid I need another favour: more! Give me all of it. Fucking cover me in it until I can't breathe; yeah that's right, it's gonna get real weird from here on out.

Below is a list of changes since v1, hopefully I don't forget any:


-- 'You can stop asking now' : Taunt now loops! Sort of....I'm actually not sure on how exactly to make it look when exporting the file to the workshop, but the main change is it CAN be loopable now, as there is a section fo frames which can be copied. There's diddly-squit help on google, so if anyone out there can help me with all this stuff, I'd be more than happy to list you as a contributor! Feel free to add me on steam.


-- 'Now just have to pop the bone back in...' : Majorly changed the landing/idle pose of the hands and body so Scout doesn't have to go the hospital anymore. Let me know what you think


-- 'Happy Days' : Action pose is now a sitcom-worthy finger point. Again, feedback is needed


-- 'Just don't hit me on the way up' : Dogtags now move. Looks pretty neato.


-- 'New scripts in the mail' : Likewise to looping, I'm not sure on how to achieve multiple voice lines; but I've rendered three different sets in the new video (you can see it on the landing page) to let you guys see what multiple sets of dialogue/sfx would look (sound?) like.


-- 'Can I trade in my scout for this one?' : Animation now uses the tf_model instead. HWM models were still used for the videos, hence the higher quality and fingers that don't look dumb affffff


-- 'Can't someone else do it' : Other minor timing/posing adjustments. A lot of time wasted here ;-;


Update: 25 Nov, 2016 @ 2:08pm

Update: 20 Nov, 2016 @ 7:45pm