Stellaris
Reworked Planets
Wyświetlanie 1-10 z 23 pozycji
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Aktualizacja: 24 czerwca 2019 o godz. 11:17

Nothing to see here, move along.

Aktualizacja: 24 czerwca 2019 o godz. 7:39

Fixed some missing traits on Ringworlds and Habitats - Thanks to HighKings_Ruin for pointing these out.

Aktualizacja: 15 czerwca 2019 o godz. 16:19

"Updated" to 2.3.*

I don't think anything needed doing, but going by my previous record that's probably mostly hubris on my part.

Aktualizacja: 12 grudnia 2018 o godz. 9:13

Nerfed Gaia Preference habitability levels as Life-Seeded is supposed to be a challenge, after all. It still has 100% habitability on Gaia Worlds but now only 20% on the standard planet types (down from 40% in the mod previously, up from 0% in vanilla).

Also nerfed Tomb World Preference as any player or AI empire with it will have the Survivor trait (+70%) for free, so species with it now have 20% base habitability on other Tomb Worlds and 40% on standard plaet types. This makes Post-Apocalyptic very powerful (90%) but means Tomb World based Pre-Sapients / Primitives will have a very hard time... which, having thought about it, I'm fine with.

Aktualizacja: 11 grudnia 2018 o godz. 6:27

This is not the update you're looking for. Move along.

Aktualizacja: 10 grudnia 2018 o godz. 7:16

Fixed the Homeworld Name & Class window so that it fits on the new customiser screen.

Aktualizacja: 7 grudnia 2018 o godz. 12:28

Updated to 2.2.* Le Guin / Megacorp. Go build some better worlds.

(Including the functionality needed for Apocalypse and Distant Stars.)

Aktualizacja: 27 października 2017 o godz. 13:40

Finally Updated for 1.8.* Čapek / Synthetic Dawn. Happy Assimilating.

Aktualizacja: 15 czerwca 2017 o godz. 7:47

Updated for 1.7.*

Aktualizacja: 14 maja 2017 o godz. 23:01

Fixed missing Cold Barren World terraforming options. How did I not spot that sooner? :/

EDIT: Apparently Paradox missed it too so I feel a little better.