RimWorld

RimWorld

The Great War
Showing 41-50 of 63 entries
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Update: 26 Mar, 2017 @ 10:05am

[Auto-generated text]: Update on 3/26/2017 7:05:06 PM.

Fixed some wrongly coded lines

Update: 24 Mar, 2017 @ 9:51am

[Auto-generated text]: Update on 3/24/2017 5:51:35 PM.

Added:
Giant smelter: a big building capable of bulksmelting and making of chemfuel, adds the possibility to make chemfuel from dead people.

Big Circle: is essentially a trading beacon

New research: The great war Production(needed for smelter)

Removed the seperate tab, I didn't like it.

Update: 17 Mar, 2017 @ 3:56pm

[Auto-generated text]: Update on 3/17/2017 11:56:18 PM.

Added adrenalin shots, boost combat abilities but has risks.

Update: 16 Mar, 2017 @ 4:10pm

[Auto-generated text]: Update on 3/17/2017 12:10:17 AM.

Added toxity prevention
Added mass to some weapons and buildings

Update: 15 Mar, 2017 @ 12:51pm

[Auto-generated text]: Update on 3/15/2017 8:51:15 PM.

Added Gas Howitzer (shoots gas shells created at crafting station. )

Update: 9 Feb, 2017 @ 5:39am

[Auto-generated text]: Update on 2/9/2017 2:39:09 PM.

listen up twats, After one of my "Coder" friends helped me with the code and found the problem but no solution (he might be stupid or disabled), I disabled the faction, you need to have a game without the mods faction, that should be all.

Update: 5 Jan, 2017 @ 7:35am

[Auto-generated text]: Update on 1/5/2017 4:35:30 PM.

Fixed trader not showing up

Update: 4 Jan, 2017 @ 3:44pm

[Auto-generated text]: Update on 1/5/2017 12:44:34 AM.

added Seperate tab

nerfed the flamethrower into the ground

Update: 3 Jan, 2017 @ 11:20am

[Auto-generated text]: Update on 1/3/2017 8:20:40 PM.

Splinted the neck of the comms console he was causing problems. now I fixed it

Update: 29 Dec, 2016 @ 8:40am

[Auto-generated text]: Update on 12/29/2016 5:39:05 PM.

Broke the neck of the comms console was causing problems.

Added a radiator

Fixed a few bugs and updated some code