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TGWBulletMachinegun sound is missing resolved grains and will not work properly. Report about it to The Great War devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
I really hope, that someday, there will be Vehicles!
Good Job Feels and others!
It's still work in progress but I'm happy with the result.
Anyting CE related please post that in the right mod page.
My favorite thing from this mod is the Nebelwerfer. Bombardment has never been so fun! It also makes sieges more dire when the enemy sets them up to attack!
The Howitzer is likely my second favorite thing. Poison rounds are great for shooting around your base and not damaging it. The Maxim turret, trenches, barbed wire, landmines, rifles, shotguns, and lamps are great too.
Suggestions:
MP18 is very lackluster. I takes way too long to fire and when is does, it only fires a few shots very inaccurately. I would increase the accuracy a bit and either decrease the time it takes to fire the gun OR instead increase the number of bullets fired to perhaps 10 or 11?
Either way, I've had hours of fun with this mod!
I have been looking into problems you people were reporting but I'm unable to reproduce this, everything works for me. Add more information regarding your problem or I can't do anything about it. Any problems that show up on console command during development mode are pieces of code i'm too lazy to fix.
Also about the vehicle bay, I tried my hand at adding vehicles but failed horrible, so it's for aesthetic purpose only, it could work some day, I have always been excited to add something like a ww1 style mech, maybe some day.
I probably forgot some things, that will follow if I remember
Did you know that there is a file in this workshop download called "WW1.ZIP" that inflates the size of the mod? I managed to shrink down the size, even uncompressed, to barely over 8 MB by deleting WW1.ZIP and the unneeded \Source\ folder.