Arma 3
Ragnarok'44 Demo mission v1.8
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Update: 11 Mar, 2019 @ 6:37am

v1.8
===
- Fixed GUI map error that would pop up as soon as you went to the map.
- Adjusted spawn distance of Construction vehicle as they were to close to the HQ building.
- Added the name of the mission to the description so you will see the mission name on start.
- Misc adjustments to Strategic point markers.

Update: 10 Feb, 2019 @ 1:58pm

v1.7
===
- Fixed the Ragnarok logo as it was not appearing at the start of the mission.
- Fixed Ragnarok music was not being heard, now starts when logo appears.
- Fixed position of officer on the right at the beginning of mission as he was on the patio looking in.

Update: 3 Feb, 2019 @ 10:14am

v1.6
===
- Fixed - Mg Statics for both Germans, and Soviets bases were underground, now raised.

Update: 20 Jan, 2019 @ 8:55am

v1.5
===
- Removed a module in the editor that didn't exist for IF under modules
- Changed the ambient sound in one of the triggers at the intro of the mission as there was a missing sound error popping up when you had your logs on

Update: 17 Jun, 2018 @ 4:55am

v1.4
===
- Fixed mouse camera movement as it was to fast.
- adjusted the position of the markers to better identify them.

Update: 12 Feb, 2017 @ 1:39am

v1.3
===
Fixed
=====
- Heavy & Very Heavy tank allocation buttons/functions not working
- Script-related message for tank factory
- Enemy commander doesn't deploy a static mortar
- Red Icons for soldiers (circle), transports, halftracks, and tanks (sideways diamond) for the enemy dont show on map when your forces see them nearby

Fixed & rebuilt
===============
- Enemy AI commander create many transport trucks/ambulances instead of a balanced number with more tanks/infantry

Rydygier comment
================
Hopefully fixed. In fact, base managing AI was redone in some parts, for better, I hope.
Improved
========
- Transporting troops (embarking/diembarking in combat)
- Enemy AI seems not aggressive enough, and or doesn't not deploy enough forces
Rydygier comment
================
Hopefully improved. Added second sub-leader to enable simulatnous attacking two flags etc. Known is rare circumstance, when AI may stuck during flag taking progress (when for any reason further flag is taken before actual targeted flag, reasons stay unclear so far).

Changed
=======
- player incarnated as driver before when he gets into a tank, now incarnates as Commander, which will give you command and access to all other seats

Removed
=======
- Crows & flies over dead bodies to save performance.

Update: 31 Oct, 2016 @ 9:17am

v1.2
===
- adjusted the strategic points so they are more accessible by Soviets
- adjusted markers for all the strategic points so they dont sit on top of thre SP's when you zoom out on map
- added 2 markers for strategic points - 1 for Zaraz, and 1 for Nimiecice village
- adjusted position of the Soviet base

Update: 29 Oct, 2016 @ 9:03am

Update: 28 Oct, 2016 @ 8:14am

v1.1
===
- added markers to each strategic point giving them titles
- added various wrecks, destroyed tanks, and vehicles
- moved 1 strategic point for balance and better access for the Soviets

Update: 23 Oct, 2016 @ 7:24am

v1.0
===
- Release
- Removed an addon dependency that prevented players who didn't have the file from playing.