Arma 3
Atlas' Hitmarkers
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Aggiornamento: 3 ott 2021, 17:52

10/3/2021
-Per player's request, added Dark Souls death sound effect.

Aggiornamento: 30 ago 2021, 19:46

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

Aggiornamento: 20 ago 2021, 14:44

Aggiornamento: 20 ago 2021, 14:39

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

Aggiornamento: 19 ago 2021, 18:23

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

Aggiornamento: 17 ago 2021, 10:31

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.

Aggiornamento: 16 ago 2021, 19:02

8/16/2021

- Now the respawn event handler only applies to players.

Aggiornamento: 14 lug 2021, 23:24

Aggiornamento: 14 lug 2021, 23:23

- Fixed an error.

Aggiornamento: 13 lug 2021, 12:53

- New kill & headshot marker sound effect: MW2019
- Code optimization