Arma 3
Atlas' Hitmarkers
Показване на 1 — 10 от 57 постъпления
< 1  2  3  4  5  6 >
Обновление: 3 окт. 2021 в 17:52

10/3/2021
-Per player's request, added Dark Souls death sound effect.

Обновление: 30 авг. 2021 в 19:46

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

Обновление: 20 авг. 2021 в 14:44

Обновление: 20 авг. 2021 в 14:39

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

Обновление: 19 авг. 2021 в 18:23

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

Обновление: 17 авг. 2021 в 10:31

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.

Обновление: 16 авг. 2021 в 19:02

8/16/2021

- Now the respawn event handler only applies to players.

Обновление: 14 юли 2021 в 23:24

Обновление: 14 юли 2021 в 23:23

- Fixed an error.

Обновление: 13 юли 2021 в 12:53

- New kill & headshot marker sound effect: MW2019
- Code optimization