Stellaris

Stellaris

Global Changes
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Update: 14 Jan, 2017 @ 3:13am

I updated the mod with some additional values.

- fully save game compatible

NDefines.NEconomy.COLONY_MONTHLY_GROWTH = 3
-- How much the colony population grows every month while colonizing the planet - increased from 2 to 3

NDefines.NGameplay.LEADER_AGE_MIN = 25
-- Minimum age of generated leaders - decreased from 28 to 25

NDefines.NGameplay.LEADER_AGE_MAX = 45
-- Maximum age of generated leaders - decreased from 50 to 45

NDefines.NGameplay.MIN_TRADE_DEAL_LENGTH_YEARS = 5
-- Minimum length of a trade deal in years - decreased from 10 to 5

NDefines.NGameplay.MAX_TRADE_DEAL_LENGTH_YEARS = 35
-- Maximum length of a trade deal in years - increased from 30 to 35

Update: 5 Dec, 2016 @ 7:12am

I updated the mod to the new patch 1.4.

According to the official patch notes 1.3.2 saves should be compatible with 1.4, but no guarantees from the developers.

- updated all values accordingly to the new patch
- changed these existing values

NDefines.NGameplay.CORE_SECTOR_SYSTEM_CAP = 15
-- Too many systems with owned planets in core sector will apply modifier inefficient_planet_management - possible own controlled planets increased from 5 to 15

NDefines.NGameplay.SECTOR_CAP = 6
-- Too many sectors will apply modifier inefficient_sector_management - possible own controlled base sectors increased from 2 to 6

NDefines.NGameplay.SECTOR_REVOKE_SYSTEM_COST = 10
-- Influence cost for removing a system from a sector - decreased from 25 to 10 - the cost for removing the whole sector is multiplied by this value with the amount of systems

Update: 23 Nov, 2016 @ 3:27am

I updated my mod with several new values.

- fully save game compatible
- changed this existing value

NDefines.NGameplay.LEADER_BASE_CAP = 25
-- Base number of leaders which can be assigned to certain roles - increased from 10 to 25

- added these new values

NDefines.NGameplay.SUBJECT_INTEGRATION_COST_BASE = 15
-- Base cost for subject integration - decreased from 20 to 15

NDefines.NGameplay.SUBJECT_INTEGRATION_BASE_PROGRESS = 4
-- Base cost progress per month for subject integration - decreased from 5 to 4

NDefines.NGameplay.SUBJECT_INTEGRATION_COST_PER_POP = 4
-- Integration cost per pop - decreased from 5 to 4

NDefines.NGameplay.SUBJECT_INTEGRATION_COST_PER_PLANET = 40
-- Integration cost per planet - decreased from 50 to 40

NDefines.NGameplay.INTEGRATE_SUBJECT_MIN_DAYS = 3000
-- Amount of days the subject has been a subject before we can integrate it - decreased from 3600 to 3000

NDefines.NGameplay.TERRAFORM_DEFAULT_DURATION_DAYS = 3400
-- Default number of days required to successfully terraform a planet - decreased from 3600 to 3400

NDefines.NEconomy.COLONY_MAINTENANCE_COST = 7
-- Base cost maintenance per month for a new colony - decreased from 8 to 7

NDefines.NEconomy.COLONY_SHIP_MAINTENANCE = 5
-- Monthly colony ship maintenance cost - decreased from 8 to 5

NDefines.NEconomy.RESETTLEMENT_COST_AMOUNTS = { 35 }
-- Resource influence cost for manual resettlement - decreased from 50 to 35

NDefines.NEconomy.SPACEPORT_UPGRADE_COSTS = { 175.0, 225.0, 275.0, 325.0, 375.0 }
-- Mineral costs for upgrading the spaceport - decreased from 200,250,300,350,400 to 175,225,275,325,375

NDefines.NAI.MAX_SHIPS_BUILD_PER_WEEK = 12
-- How many maximum ships the AI can build per week - increased from 10 to 12

NDefines.NAI.AI_COMMUNICATIONS_RANDOM_VALUE = 50
-- AI communications days will vary with +- these many days - decreased from 60 to 50

Update: 10 Nov, 2016 @ 5:01pm

Global Changes 1.4

I updated the mod to the new patch 1.3.2 and it is fully save game compatible.

Update: 27 Oct, 2016 @ 8:06am

Global Changes 1.3

I updated the mod to the new patch 1.3.1 and it is fully save game compatible.

Update: 22 Oct, 2016 @ 3:57am

Global Changes 1.2

I updated my mod with several new values after checking and playing the new patch content.

- fully save game compatible
- changed this existing value

SECTOR_REVOKE_SYSTEM_COST = 15
-- Influence cost for removing a system from a sector - decreased from 25 to 15 - the cost for removing a whole sector is multiplied by this value with the amount of systems

- added these new values

LEADER_HIRING_COST
-- Influence cost for hiring a leader - decreased from 50 to 40

ELECTION_COST
-- Base cost of electing a candidate - decreased from 200 to 180

DEMOCRATIC_ELECTION_COST
-- Base cost of supporting a candidate in a democratic election - decreased from 50 to 35

MIGRATION_SPEED
-- Monthly migration speed of pops. The pop will be moved when it has reached a migration progress of 1 - increased from 0.05 to 0.08

NAVY_SIZE_SPACEPORT_LEVEL
-- Naval Capacity per spaceport level - increased from 2,4,6,9,12,15 to 3,5,7,10,15,20 - with this change you can build more ships per spaceport

MAX_BOMBARD_FLEET_SIZE
-- Fleet size over this won't be counted for how fast planetary defenses are bombed down - increased from 200 to 250

MAX_ARMY_MAINTENANCE
-- AI will not spend more than this amount on assault armies - increased from 20 to 30 - with this change the AI can build more assault armies

STATION_SELF_REPAIR_RATE
-- How fast stations self-repair (% of max health each day) - increased from 0.01 to 0.02

BUILDING_REPARATION_TIME_RATE
-- Amount of time required to repair ruined buildings - decreased from 0.25 to 0.2

BUILDING_REPARATION_COST_RATE
-- Amount of resources required to repair ruined buildings - decreased from 0.25 to 0.2

Update: 20 Oct, 2016 @ 7:04am

Global Changes 1.1

I updated my mod to the new major patch 1.3 and the DLC "Leviathans". It is needed to start a new campaign with this major patch.

- compatible with patch 1.3 and the DLC "Leviathans"
- updated all values accordingly to the new patch
- removed the value NAVY_SIZE_MAX as the new patch increased the maximum number of the Naval Capacity from 1000 to 9999
- removed the value DELETE_SECTOR_COST as this value isn't anymore in the vanilla file
- removed the value NAVY_SIZE_SPACEPORT_BASE as this value isn't anymore in the vanilla file
- updated all descriptions with the new values and expanded the descriptions

Update: 6 Oct, 2016 @ 3:59am

Fixed some descriptions within the mod file

Update: 5 Oct, 2016 @ 1:50am

Global Changes 1.0

I created the first version of my mod "Global Changes".

Please read through the thread and the additional discussions as it contains all important information about my mod.

Update: 30 Sep, 2016 @ 10:05am

Internal test