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I added these new values:
NAVAL_CAPACITY_POP_MULT
STARBASE_CAPACITY_SYSTEM_MULT
STARBASE_CAPACITY_POP_MULT
Oh yes some of the vanilla standard values are indeed a bit "strange".
Oh thanks a lot :-) Nice that my tutorial and Changes post was helpful for your own private mod. :-)
My mod still works after the last small patch 2.0.4.
Basically you can use and even add with the same code-system quite any value in the vanilla file "00_defines.txt" located in this folder: C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\defines
I used it as a template for my own taste mod. Thank you so much for including the base values in your Changes post, very helpful.
- added these new values to the mod
COMMAND_LIMIT_MAX = 250 # Max value of Command Limit - increased from 200 to 250
COMMAND_LIMIT_BASE = 30 # Base value of Command Limit - increased from 20 to 30
NAVAL_CAPACITY_MAX = 1250 # Max value of Naval Capacity - increased from 1000 to 1200
NAVAL_CAPACITY_BASE = 30 # Base value of Naval Capacity - increased from 20 to 30
STARBASE_CAPACITY_MAX = 100 # Max value of Starbase Capacity - increased from 50 to 100
STARBASE_CAPACITY_BASE = 8 # Base value of Starbase Capacity - increased from 3 to 8
Enjoy STELLARIS
Swiss Halberdier
Due to the new patch I had to remove several entries and adapted a lot.
Enjoy STELLARIS
Swiss Halberdier
Enjoy STELLARIS
Swiss Halberdier
- adapted several values according to the new vanilla values
Enjoy STELLARIS
Swiss Halberdier
- adapted several values according to the new vanilla values
- removed several values as they aren't anymore used in the vanilla files
Enjoy STELLARIS
Swiss Halberdier
Enjoy STELLARIS
Swiss Halberdier
- added the entry DOCKED_FLEET_MAINTENANCE_REDUCTION = 0.4 # Docked fleets will have a lowered maintenance reduction of this amount - increased from 0.25 to 0.4
Enjoy STELLARIS
Swiss Halberdier
- adapted several values according to the new vanilla values
- fixed several comments in the file
Enjoy STELLARIS
Swiss Halberdier
Great and thanks again ;-)
- fixed some values according to the new vanilla values
- re-structurated the file for better visibility
- removed the entry SECTOR_SUPPORT_RESOURCE_AMOUNT as it's possible in vanilla to use CTRL+click that 1000 resources can be given to the sector
- added the entry DRAIN_SECTOR_RESOURCES_INFLUENCE_COST = 75 # The influence cost to drain a sector's stockpile of resources - decreased from 100 to 75
Enjoy STELLARIS
Swiss Halberdier
Great that my little mod was useful for you to learn how to code and I'm grateful for your recent help. Next Tuesday comes the new patch 1.6.
- fixed the file type and syntax of the code
- fully save game compatible
Thanks a lot to MaxRavenclaw for pointing out this issue.
Enjoy STELLARIS
Swiss Halberdier
Oh thanks for this info! I'll check this asap.
So, TL;DR: You need to change the file from .lua to .txt and change the syntax or your mod won't work.
Although I still can't get it to work. You might want to look into this anyway and update your mod.
- fully save game compatible
I added these new additional values.
NDefines.NGameplay.NAVY_SIZE_HABITAT_ADD = 15
-- Naval capacity added per habitat - increased from 10 to 15
NDefines.NGameplay.START_ARMIES = 8
-- This amount of defense armies will be generated on home planet - increased from 5 to 8
NDefines.NGameplay.MIN_RESOURCE_STORAGE = 150
-- Minimum amount that can always be stored of accumulative resources - increased from 100 to 150
NDefines.NGameplay.POLICY_YEARS = 5
-- Years a set policy can not be changed for - decreased from 10 to 5
NDefines.NGameplay.SPECIES_POLICY_YEARS = 5
-- Years a set species policy can not be changed for - decreased from 10 to 5
NDefines.NGameplay.MIN_RIVAL_YEARS = 5
-- Years before you can remove an empire as a rival - decreased from 10 to 5
Enjoy STELLARIS
Swiss Halberdier
- updated all values accordingly to the new patch and DLC
- removed the TERRAFORM_DEFAULT_DURATION_DAYS and PLANET_ARMIES_LIMIT as the system has changed in vanilla
A new campaign should be started according to the recommendation of the developers.
As always I updated the complete description of the mod content in the "Changes" discussion section.
If you downloaded my optional "My Global Changes" offline version for your personal modding, then please re-download it and use the new one.
Enjoy STELLARIS
Swiss Halberdier
- fully save game compatible
NDefines.NEconomy.COLONY_MONTHLY_GROWTH = 3
-- How much the colony population grows every month while colonizing the planet - increased from 2 to 3
NDefines.NGameplay.LEADER_AGE_MIN = 25
-- Minimum age of generated leaders - decreased from 28 to 25
NDefines.NGameplay.LEADER_AGE_MAX = 45
-- Maximum age of generated leaders - decreased from 50 to 45
NDefines.NGameplay.MIN_TRADE_DEAL_LENGTH_YEARS = 5
-- Minimum length of a trade deal in years - decreased from 10 to 5
NDefines.NGameplay.MAX_TRADE_DEAL_LENGTH_YEARS = 35
-- Maximum length of a trade deal in years - increased from 30 to 35
As always I updated the complete description of the mod content in the "Changes" discussion section.
If you downloaded my optional "My Global Changes" offline version for your personal modding, then please re-download it and use the new one.
Cheers and enjoy STELLARIS
Swiss Halberdier
Thanks a lot again for your very nice words about my little mod. :-) I appreciate this and great that some people like it and they have pleasure to customize it. ;-) Yes I saw that my offline version is downloaded frequently.
Here is an additional hint for customizing it. It is of course possible that you can add also other additional values which are in the vanilla file "00_defines.lua" to the bottom of your custom Global Changes mod. It is just important that the syntax writing order of the related vanilla code is like I did it in my mod.
According to the official patch notes 1.3.2 saves should be compatible with 1.4, but no guarantees from the developers.
- updated all values accordingly to the new patch
- changed these existing values
NDefines.NGameplay.CORE_SECTOR_SYSTEM_CAP = 15
-- Too many systems with owned planets in core sector will apply modifier inefficient_planet_management - possible own controlled planets increased from 5 to 15
NDefines.NGameplay.SECTOR_CAP = 6
-- Too many sectors will apply modifier inefficient_sector_management - possible own controlled base sectors increased from 2 to 6
NDefines.NGameplay.SECTOR_REVOKE_SYSTEM_COST = 10
-- Influence cost for removing a system from a sector - decreased from 25 to 10 - the cost for removing the whole sector is multiplied by this value with the amount of systems
Cheers and enjoy STELLARIS
Swiss Halberdier
-- How many maximum ships the AI can build per week - increased from 10 to 12
NDefines.NAI.AI_COMMUNICATIONS_RANDOM_VALUE = 50
-- AI communications days will vary with +- these many days - decreased from 60 to 50
Cheers and enjoy STELLARIS
Swiss Halberdier
-- Default number of days required to successfully terraform a planet - decreased from 3600 to 3400
NDefines.NEconomy.COLONY_MAINTENANCE_COST = 7
-- Base cost maintenance per month for a new colony - decreased from 8 to 7
NDefines.NEconomy.COLONY_SHIP_MAINTENANCE = 5
-- Monthly colony ship maintenance cost - decreased from 8 to 5
NDefines.NEconomy.RESETTLEMENT_COST_AMOUNTS = { 35 }
-- Resource influence cost for manual resettlement - decreased from 50 to 35
NDefines.NEconomy.SPACEPORT_UPGRADE_COSTS = { 175.0, 225.0, 275.0, 325.0, 375.0 }
-- Mineral costs for upgrading the spaceport - decreased from 200,250,300,350,400 to 175,225,275,325,375
- fully save game compatible
- changed this existing value
NDefines.NGameplay.LEADER_BASE_CAP = 25
-- Base number of leaders which can be assigned to certain roles - increased from 10 to 25
- added these new values
NDefines.NGameplay.SUBJECT_INTEGRATION_COST_BASE = 15
-- Base cost for subject integration - decreased from 20 to 15
NDefines.NGameplay.SUBJECT_INTEGRATION_BASE_PROGRESS = 4
-- Base cost progress per month for subject integration - decreased from 5 to 4
NDefines.NGameplay.SUBJECT_INTEGRATION_COST_PER_POP = 4
-- Integration cost per pop - decreased from 5 to 4
NDefines.NGameplay.SUBJECT_INTEGRATION_COST_PER_PLANET = 40
-- Integration cost per planet - decreased from 50 to 40
NDefines.NGameplay.INTEGRATE_SUBJECT_MIN_DAYS = 3000
-- Amount of days the subject has been a subject before we can integrate it - decreased from 3600 to 3000
Thanks a lot for your very nice words about my little mod. :-) I appreciate this and great that you like it. Yes as there are many changed values which a player probably wants to change, I created a tutorial and a customizable offline version. That all players can enjoy their own version of "Global Changes". :-)
Kudos, Swiss Halberdier.
Now, how cool is that? You can learn something, and get a customizable mod......what a concept. I wish more people did this, it's awesome. Thanks Swiss Halberdier. Great mod, and the ultimate in presentation.
Cheers and enjoy STELLARIS
Swiss Halberdier
Cheers and enjoy STELLARIS
Swiss Halberdier
If you downloaded my optional "My Global Changes" offline version for your personal modding, then please re-download it and use the new one.
Cheers and enjoy STELLARIS
Swiss Halberdier
MAX_ARMY_MAINTENANCE
-- AI will not spend more than this amount on assault armies - increased from 20 to 30 - with this change the AI can build more assault armies
STATION_SELF_REPAIR_RATE
-- How fast stations self-repair (% of max health each day) - increased from 0.01 to 0.02
BUILDING_REPARATION_TIME_RATE
-- Amount of time required to repair ruined buildings - decreased from 0.25 to 0.2
BUILDING_REPARATION_COST_RATE
-- Amount of resources required to repair ruined buildings - decreased from 0.25 to 0.2
LEADER_HIRING_COST
-- Influence cost for hiring a leader - decreased from 50 to 40
ELECTION_COST
-- Base cost of electing a candidate - decreased from 200 to 180
DEMOCRATIC_ELECTION_COST
-- Base cost of supporting a candidate in a democratic election - decreased from 50 to 35
MIGRATION_SPEED
-- Monthly migration speed of pops. The pop will be moved when it has reached a migration progress of 1 - increased from 0.05 to 0.08
NAVY_SIZE_SPACEPORT_LEVEL
-- Naval Capacity per spaceport level - increased from 2,4,6,9,12,15 to 3,5,7,10,15,20 - with this change you can build more ships per spaceport
MAX_BOMBARD_FLEET_SIZE
-- Fleet size over this won't be counted for how fast planetary defenses are bombed down - increased from 200 to 250