Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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Mis à jour le : 7 mai 2020 à 7h52

Added Crab king settings.
You can change the crabking health and the crabking claw health.

By changing crab king health, you will automatically adjust the health bonus and the regeneration(+bonus) he gets from gems by the same factor.
By changing crab king claws health, you will automatically change the health bonus they get from green gems by the same factor.

So if you choose default settings, the health of crabking will be 4000 (so 1/5) and the health bonus and regeneration will also be divided by 5. If you change the 1 player health to 8000, the factor will be (1/2.5) instead and so on.

Mis à jour le : 2 nov. 2019 à 15h03

added malbatross: {1500,5000}

Mis à jour le : 8 déc. 2018 à 15h34

Added Lavae 250,500

Mis à jour le : 24 déc. 2017 à 8h22

Added Ewecus: 400 DS , 800 DST.

Mis à jour le : 8 nov. 2017 à 11h51

Fixed health values for treeguards.
Previously all treeguards, regardless of their size, had the same health.
Now the health you set up is for the biggest treeguard variant and the smaller sizes scale accordingly, like it should.

This time properly tested before the update, so should not crash :D

Mis à jour le : 8 nov. 2017 à 8h58

Hotfix for crash

Mis à jour le : 8 nov. 2017 à 6h31

Added option for min/max players that should be used for calculation.

So if you are playing with 4+ players, but want max health values for 3 player, then you can set max to 3.
Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4.
Or set it both to 6 if you always want to play with values for 6 players.
By default it is disabled.

Mis à jour le : 22 mai 2017 à 18h08

ToadstoolMisery = {11111 , 99999}

Mis à jour le : 23 mars 2017 à 10h32

Skeleton_C={2000,4000} (cave)
Skeleton_F={2000,4000} (forest)
Skeleton_A={6000,12000} (ancient)

Mis à jour le : 3 mars 2017 à 5h25

Antlion={3000,6000},
Skeleton={2000,4000}