Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Affichage des entrées 31-40 sur 60
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Mis à jour le : 10 oct. 2021 à 6h19

Added a customsettings.lua file to the mod (usually found at steamapps_workshop_content_322330_764204839)
Within you can change the formula for the health. I looks like this:

function(NumPlayer,OnePlayerValue,SixPlayerValue,prefab,name)
return OnePlayerValue + (NumPlayer-1)*((SixPlayerValue-OnePlayerValue)/5)
end

-- this is the formula I currently use. you can replace this with whatever you like
-- NumPlayer is the number of players currently on the server
-- OnePlayerValue and SixPlayerValue are based on the modsetting. On Quicksetting="normal" they will be equal to DSValue and DSTValue you can see in the valuelist in modmain.lua
-- prefab and name are for advanced functions, see my prefabslist in modmain.lua to see prefab=name pairs.

Mis à jour le : 10 oct. 2021 à 6h06

Mis à jour le : 10 oct. 2021 à 6h04

Mis à jour le : 10 oct. 2021 à 6h02

Mis à jour le : 10 oct. 2021 à 1h27

Added spider_healer and spider_dropper, both {200,400}.
Added "Very Hard" modsetting (DST 1 player and 2times DST for 6 players).

Mis à jour le : 27 sept. 2021 à 13h28

- Improved the code to save maxhealth of mobs (needed to have correct current health after loading). Now it only saves the maxhealth of mobs of this mod, not the player or other things.
-> compatible to Level mod.

Mis à jour le : 16 aout 2021 à 7h40

Added Grassgator {500,1000}

Mis à jour le : 20 juin 2021 à 9h19

Added:
Worm={450, 900}

and sorted the detailed list of mobs in modsettings alphabetically.

Mis à jour le : 17 mai 2021 à 3h48

Added:
Celestial_Champion1={2000,10000},Celestial_Champion2={2600,13000},Celestial_Champion3={2800,14000}

The higher "unload" health will have the same ratio.

Mis à jour le : 7 janv. 2021 à 7h09

Added the following mobs:
Saladmander={450,900},Rockjaw={500,1000},Gnarwail={500,1000},Ancient_Sentrypede={600,1200},Mush_Gnome={300,600},Sea_Weed={250,500}, Lord_Fruit_Flies={900,1500}