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@others:
Crabking is a very special case also with special code, so its possible that it has bugs and I hate to work in this, because its so complicated with him :D
Werepig: Most "new" mobs (mobs added within the past ~2-3 years) have percentage based phases instead of based on abolute values. So I think werepig also has this and therefore should work fine with the phases.
But feel free to suggest other default values for mobs.
When I used the gems on Crab King it always gives me the default hp. But when I spawned it the hp mod works
Ancient Fuel Weaver works the first time. 24000 hp but when we roll-backed it gave AFW with just an extra 1k+ hp, weird.
Nwerepig, that was wrong. I remembered that I just forgot to configure the hp.
Also, if I add Klaus 50% hp would the 2nd phase gets added too?
Thanks
But unfortunately I dont know what you mean.
What do you mean with inconsistent? Are the values ingame wrong? Or do you mean the values chosen for the mobs are bad? And what is "ck, afw, npig" ?
If you mean the chosen values for mobs are bad, I already wrote in the comments from the past month that I'm open for suggestions of better fitting values.
While testing the new update I found a mob that has not been modified by the mod. After defeating celestial scion you can upgrade the celestial crown and it does spawn inimicals gestalts, a mob that can be killed to farm a ressource. It has 2000 HP so quit a lot for alone players.
I suggest :
gestalt_guard_evolved : 500, 2000
@Адская Пуля: finding fitting values is not that easy. There are some bosses with 8000 health reduced to 2000 and others only reduced to 4000. And others even more reduced.
I'm open for suggestions to find better fitting values.
2000 hp is very low for a boss that drops for 5 seconds in stun. You can safely skip the phase with heavy punches with Wilson + Night Sword.
It's a necessity for many people like me who loves playing the game alone without trying hard on high HP bosses
Have a nice one !
I tried the celestial revenant wich works fine (even his respawn phase works with him coming back at 500 HP)
Same for warbot and celestial scion !
Everything is good with the new stuff
Haven't tried toadstool
Please test and let me know if everything works like it should (starting a game and also a player joining in regards to live change of health)
After that you engage against warbot (wagboss) and the celestial scion goes out of the warbot
Warbot is like phase 2 and 3
Can you please tell me how the fight against celestial scion happens? What is phase1,phase2,phase3,phase4 ?
phase1 and phase4 have their own prefab, so adding them is not a big problem. But there is no phase2 and phase3. So I dont know if it will use "alterguardian_phase3" instead , or if there is in fact no 4 phases, but only 2 phases and its just called for unknown reason phase4.
Yes the warbler can't be killed, my bad
Yes it's confusing but celestial scion is kinda the last form of the celestial bosses and we have the celestial revenant wich is kinda a phase 1 celestial champion
New update with a new endgame boss !
Suggestions :
"alterguardian_phase1_lunarrift" : 2000, 10000
"wagboss_robot_possessed": 4500, 22500
"alterguardian_phase4_lunarrift" : 3500, 16000
"wagdrone_rolling" : 140, 280
"wagdrone_flying" : 140, 280
As always thanks to keep the mod updated !
Will try to remember to change it to 180 when I add any new mobs