Don't Starve Together

Don't Starve Together

Automatic Health Adjust
653 Comments
Serp  [author] 20 Aug @ 2:36pm 
@rsoyxihnark: I need the error in the logifle telling the line the in script where the erroer happens.

@others:
Crabking is a very special case also with special code, so its possible that it has bugs and I hate to work in this, because its so complicated with him :D

Werepig: Most "new" mobs (mobs added within the past ~2-3 years) have percentage based phases instead of based on abolute values. So I think werepig also has this and therefore should work fine with the phases.
But feel free to suggest other default values for mobs.
rsoyxihnark 18 Aug @ 10:05am 
[00:06:08]: Disabling workshop-764204839 (Automatic Health Adjust) because it had an error.
Адская Пуля 15 Aug @ 6:27am 
@tac It's not a mistake. It's just that he's only doing his slam attack with 25% of his hp. Which leads to the fact that, under good circumstances, you will completely cancel it while he is in stun.
tac 15 Aug @ 12:44am 
I think I want to add to what Адская Пуля was saying. Nightmare werepig's 2nd and 3rd phase essentially don't exist with this mod on. I think that's actually a bug, and not about the values themselves. I don't think he "detects" that he should be in 2nd/3rd phase with lower initial hp values.
krzarb 30 Jul @ 11:51pm 
I was about to chime in, Crab King generates with the world so if you make any changes or add this mod after that, they won’t update until you’ve defeated CK and he’s respawned.
Higante 30 Jul @ 11:10pm 
I re-checked the mod by using it before the world was made. It is fine now, maybe adding it later on was a bad idea. Thanks for the mods:steamthumbsup::steamthis:
Higante 30 Jul @ 10:01pm 
Mb, the already spawned CK configured hp is buggy but when I spawned another Crab King and I put the gems, the hp was set to +50%
Higante 30 Jul @ 9:59pm 
Sometimes it gives the wrong health. I added another 50% hp to all the bosses
When I used the gems on Crab King it always gives me the default hp. But when I spawned it the hp mod works
Ancient Fuel Weaver works the first time. 24000 hp but when we roll-backed it gave AFW with just an extra 1k+ hp, weird.
Nwerepig, that was wrong. I remembered that I just forgot to configure the hp.

Also, if I add Klaus 50% hp would the 2nd phase gets added too?
Thanks
Serp  [author] 30 Jul @ 11:13am 
@Higante: thanks for the report.
But unfortunately I dont know what you mean.
What do you mean with inconsistent? Are the values ingame wrong? Or do you mean the values chosen for the mobs are bad? And what is "ck, afw, npig" ?

If you mean the chosen values for mobs are bad, I already wrote in the comments from the past month that I'm open for suggestions of better fitting values.
Higante 30 Jul @ 2:53am 
Hey, why is this mod sometimes inconsistent? I removed this mod bc I encountered it like 5 times now, 2 on ck, 2 on afw and 1 on npig. I reallty like it but sometimes their hp is just inconsistent. I disabled the 3 settigs on the upper and manually did all bosses. Thanks for the mods and I hope it is fixed next time
BENS936 27 Jun @ 10:27am 
Hello Serp
While testing the new update I found a mob that has not been modified by the mod. After defeating celestial scion you can upgrade the celestial crown and it does spawn inimicals gestalts, a mob that can be killed to farm a ressource. It has 2000 HP so quit a lot for alone players.
I suggest :
gestalt_guard_evolved : 500, 2000
Serp  [author] 24 Jun @ 3:39pm 
@onionic tha hedhag (oregynal): thanks for the report, fixed.

@Адская Пуля: finding fitting values is not that easy. There are some bosses with 8000 health reduced to 2000 and others only reduced to 4000. And others even more reduced.
I'm open for suggestions to find better fitting values.
Адская Пуля 24 Jun @ 8:44am 
It seems to me that the hp for Nightmare Werepig is wrong.
2000 hp is very low for a boss that drops for 5 seconds in stun. You can safely skip the phase with heavy punches with Wilson + Night Sword.
the celestial revenant has 8000 health and not 10000 health, and the celestial scion has 16000 health and not 22500
💜 Leatherhoff 💜 24 Jun @ 12:41am 
why are the 6 player health values for the new bosses different than they are by default?
ms alwayshungry 23 Jun @ 7:25pm 
Thanks for the update! The MOD is the savior for solo player who sucks at beating bosses like me
BENS936 23 Jun @ 11:58am 
Thanks to keep working on the mod
It's a necessity for many people like me who loves playing the game alone without trying hard on high HP bosses
Have a nice one !
Serp  [author] 23 Jun @ 11:39am 
thanks for testing and the reports. toadstool should be fixed now, it had the hp of terramite
BENS936 23 Jun @ 10:06am 
Tanks for the update Serp
I tried the celestial revenant wich works fine (even his respawn phase works with him coming back at 500 HP)
Same for warbot and celestial scion !
Everything is good with the new stuff
Haven't tried toadstool
Chartor 23 Jun @ 7:09am 
can confirm toadstool life is broken in the update
Адская Пуля 23 Jun @ 6:32am 
@Serp Hp Toadstool is now 140...
Адская Пуля 23 Jun @ 6:24am 
@Yraell why ?
Yraell 22 Jun @ 6:47pm 
Toadstool life is wrong....
Serp  [author] 22 Jun @ 1:56pm 
ok, updated.
Please test and let me know if everything works like it should (starting a game and also a player joining in regards to live change of health)
BENS936 22 Jun @ 1:29pm 
You have to kill the celestial revenant (same model as phase 1 celestial champion so same name but with lunarrift since it's post rift)
After that you engage against warbot (wagboss) and the celestial scion goes out of the warbot
Warbot is like phase 2 and 3
Serp  [author] 22 Jun @ 1:10pm 
@BENS936: thanks.
Can you please tell me how the fight against celestial scion happens? What is phase1,phase2,phase3,phase4 ?
phase1 and phase4 have their own prefab, so adding them is not a big problem. But there is no phase2 and phase3. So I dont know if it will use "alterguardian_phase3" instead , or if there is in fact no 4 phases, but only 2 phases and its just called for unknown reason phase4.
BENS936 22 Jun @ 1:06pm 
Hello Serp,
Yes the warbler can't be killed, my bad
Yes it's confusing but celestial scion is kinda the last form of the celestial bosses and we have the celestial revenant wich is kinda a phase 1 celestial champion
Serp  [author] 22 Jun @ 11:34am 
And I need more information about "Celestial Scion", which is called "alterguardian_phase4_lunarrift" in files. What is the relation from it to "Celestial Champion" ? (which is named the same in files) . And why do we have alterguardian_phase1_lunarrift and alterguardian_phase4_lunarrift, but no phase2 and phase3 ? Its hard to understand..
Serp  [author] 22 Jun @ 11:09am 
wagdrone_flying (Warbler) has no health. Can it be destroyed? How?
Serp  [author] 21 Jun @ 12:48pm 
Will add the mobs Ben936 mentioned tomorrow
💜 Leatherhoff 💜 18 Jun @ 2:55pm 
will this be updated to include the new bosses anytime soon?
BENS936 13 Jun @ 5:11am 
Hello Serp,
New update with a new endgame boss !
Suggestions :
"alterguardian_phase1_lunarrift" : 2000, 10000
"wagboss_robot_possessed": 4500, 22500
"alterguardian_phase4_lunarrift" : 3500, 16000
"wagdrone_rolling" : 140, 280
"wagdrone_flying" : 140, 280
As always thanks to keep the mod updated !
Serp  [author] 27 Apr @ 7:05am 
@onionic tha hedhag (oregynal): I guess this was changed in a game update.
Will try to remember to change it to 180 when I add any new mobs
onionic tha hedhag (oregynal) 26 Apr @ 11:17am 
are grumble bees supposed to have 150 health when listed as dst (normally they have 180 health)
Six 12 Apr @ 10:35pm 
Great mod, thank you!
Volos 18 Mar @ 2:50pm 
Kinda trash that's normal mobs like pigs and etc getting less health
Mirodin333 2 Mar @ 6:09am 
@Serp nvm, shouldnt be the mods fault, that specific world I even forgot to tick the mods, so it was modless yet still didnt work (unless it somehow borks the entire game even without checking).
Serp  [author] 1 Mar @ 12:15pm 
@Mirodin333: take a look at the logfile for the error.
Mirodin333 1 Mar @ 9:04am 
I have only this mode and epic healthbar mod and have trouble launching a server. Is it perhaps because of new patch?
冲刺!冲刺! 27 Feb @ 5:29pm 
thanks
你好 26 Feb @ 7:43pm 
Thanks for the mod, buddy
igrarium
QUEEN JUNKHEAP 29 Jan @ 12:07am 
lifesaver seriously
EgoZA_Video 27 Jan @ 2:36am 
Супер мод здравия афтру!
Адская Пуля 8 Jan @ 4:16am 
Is this mod compatible with Uncompromising mode?
antoche 31 Dec, 2024 @ 7:39pm 
↓ Yes:cupup:
Emore 30 Dec, 2024 @ 11:04pm 
does this make singleplayer dst better?
Моршу 3 Dec, 2024 @ 6:38am 
thank you so much
81 IQ Chaz 12 Nov, 2024 @ 1:40pm 
thanks
Serp  [author] 12 Nov, 2024 @ 1:39pm 
@Boko Harambe: yes, it adjusts health when the mobs spawn and also whenever a player joins the server. there can be exceptions though, eg. the Crabking does not adjust health if it is already active and player join/leave, because it would be too complicated to code (currently just crabking because he is so special regarding health)