Tabletop Simulator

Tabletop Simulator

Roulette (scripted)
Showing 1-10 of 11 entries
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Update: 12 May, 2019 @ 11:23am

Edited the game note to make it more clear how to play

Update: 12 May, 2019 @ 11:06am

The latest TTS update changed some scripting behavior, which broke this mod. I changed the scripting and it is working again. Thanks to HugoN1 for reporting this!

Update: 26 Dec, 2018 @ 10:44pm

  • Changed the way that custom chips are implemented. The chip no longer needs to be named 'Chip' and now the value of the chip can now be put in the name. The old method of using custom chips by editing the script file is still compatible, though.

Update: 3 Feb, 2017 @ 6:59pm

  • Fixed a bug created in the last version when there are no winners to payout
  • Made the loser highlight color darker so it can be more easily seen against red backgrounds
  • Other code cleanups so it is easier to read

Update: 13 Jan, 2017 @ 8:51pm

Implemented new TTS 8.5 feature: object highlighting

Winning/losing chips will now be highlighted instead of having their tint change.

Update: 3 Dec, 2016 @ 8:53am

3rd 12 no longer counts bets on 2.

Update: 13 Oct, 2016 @ 2:40am

Update: 4 Oct, 2016 @ 4:25am

automatic ball rolling is now disabled by default since it was more annoying than helpful. You can re-enable it by editing the global script file and changing the second line to:

automaticBallRolling = true

The correct way to roll the ball is to pick it up with the left mouse button, hover over the bowl, hold the right mouse button, and move the mouse quickly before letting go of the left mouse button. It works surprisingly well and there is no need for the script ball rolling.

Update: 24 Sep, 2016 @ 11:49pm

No longer crashes when using a custom chip
Added compatibility with custom chips:

In order to use, name the object "Chip" with the player color (i.e. "White") in the description. Then edit the object's script file and add one line:

chipValue = 5

5 can be, of course, any value. Clone this object for the entire stack.

Update: 23 Sep, 2016 @ 7:47am

-0 and 00 now pays out correctly
-chip stacks are made uninteractable in addition to locking