XCOM 2
Allies Unknown
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Actualización: 15 MAY 2017 a las 12:33 p. m.

Allies Unknown species will now work with LW2's Not Created Equally again.

Actualización: 2 MAY 2017 a las 2:53 p. m.

The mod will now auto-detect when LW2 is installed, and the number of species templates it needs to alter.


It also now gives +20 psi offense to aliens when LW2 is installed, to reflect the same bonus human soldiers get from LW2.

Actualización: 5 FEB 2017 a las 5:17 p. m.

Fixed recruit costs still being at vanilla when UsingLW2 was set to true. Added new config bool called FreeRecruit: this will give you a free alien recruit at the start of campaigns.

Actualización: 22 ENE 2017 a las 5:06 p. m.

There will be two alien soldiers available at the Black Market if UsingLW2 is enabled, to compensate for the lack of Resistance HQ in Long War 2.

Actualización: 21 ENE 2017 a las 5:06 p. m.

Aliens will also get an added 3 mobility if the mod is set to account for LW2.

Actualización: 20 ENE 2017 a las 11:22 p. m.

Fixed my accidental breaking of the mod from the previous update.

Actualización: 20 ENE 2017 a las 11:12 p. m.

Recruits are fully LW2-compatible after realizing I was being an idiot in implementation

Actualización: 20 ENE 2017 a las 10:56 p. m.

LW2-compatible functions actually work this time.

Actualización: 20 ENE 2017 a las 10:01 p. m.

Actualización: 19 ENE 2017 a las 8:39 p. m.

Added new bools in XComExtraspecies.ini, if enabled, they will adjust Allies Unknown species prices and utility slots to fit in better with Long War 2.