Stellaris

Stellaris

Pre-FTL Players test - Archived
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Uppdatering: 22 okt, 2016 @ 10:06

Compatch for 1.3 Heinlein, take 1

Uppdatering: 23 aug, 2016 @ 15:22

Boosted odds of getting FTL after 20 years, boosted AI odds of getting FTL, and greatly increased odds of AI actually chossinf FTL when it can

Uppdatering: 23 aug, 2016 @ 9:40

STL ships should no longer get stuck in nebulas

Uppdatering: 22 aug, 2016 @ 17:27

FTL tech weights properly designed now, average set to 14 techs for 3 choices per draw = 24 years average for AI

Uppdatering: 20 aug, 2016 @ 12:53

FTL mapmode update

Uppdatering: 18 aug, 2016 @ 18:19

I've cleaned up some remnants of my earlier failed effort to make drives reverse engineerable. They didn't seem to cause trouble under 1.2.4, but (hopefully) they're causing trouble under 1.2.5 and removing them will resolve it.

Uppdatering: 15 aug, 2016 @ 18:13

Tweak to STL drive to fix ships sometimes getting stuck just outside their destination systems

Uppdatering: 14 aug, 2016 @ 8:06

Initial Upload

Uppdatering: 13 aug, 2016 @ 19:11

Initial Upload

Uppdatering: 13 aug, 2016 @ 15:46

Initial Upload