Killing Floor 2

Killing Floor 2

KF-Centered
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Update: 24 Oct, 2021 @ 7:15am

Tweaked lighting, added larger objects for cover from bosses other ranged Zeds.

Update: 3 Oct, 2021 @ 7:51am

Just keeping things up to date.
Added in game map preview image.
Cleaned up blocking volumes.
Added more zed spawns.
Moved weapon spawns.

Update: 14 Feb, 2018 @ 7:33am

Tweaked spawns.
Combined meshes.
Added audio.
Reduced path node count.
Changed traders.
Added misc objects around map.

Update: 10 Oct, 2017 @ 12:11pm

Fixed boss spawns?

Update: 16 Sep, 2017 @ 8:18am

Fixed spawns

Update: 24 Feb, 2017 @ 10:57am

Refinement.

Update: 23 Aug, 2016 @ 10:31am

Optimized path nodes, added ammo up top on catwalks and hopefully fixed the sky.

Update: 13 Aug, 2016 @ 10:04pm

Oops I uploaded it twice.

However I am just noticing the sky box looks different than in the editor and it's pissing me off, so maybe not as final as I was hoping. Stay tuned.

Update: 13 Aug, 2016 @ 9:28pm

Should be good to go and final.

Fixed boss spawning and added some pillars around doors to cover the ugly open doors .

Update: 13 Aug, 2016 @ 8:47am

Beta 2

Changed catwalks leading out from center to match the outter catwalks.

(Fixed?) a shotgun jump exploit that allowed players to reach roof of center building. Stacked item pickups hoping to get them to actually spawn (game bug?).

Issues:
1. Boss is taking a long time to spawn.