Stellaris
Pre-FTL Players - All FTL - Abandoned
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更新: 2017年10月30日 @ 9時45分

FTL map mode no longer reveals empires you haven't contacted

更新: 2017年10月29日 @ 15時05分

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

更新: 2017年10月28日 @ 12時22分

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

更新: 2017年10月27日 @ 4時47分

is_ftl_restricted is still broken, reverted last night's change

更新: 2017年10月26日 @ 18時29分

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

更新: 2017年10月22日 @ 11時43分

No longer overwrites vanilla physics tech file, should mean much more compatibility

更新: 2017年10月7日 @ 16時19分

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

更新: 2017年9月24日 @ 16時47分

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

更新: 2017年5月21日 @ 18時36分

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

更新: 2017年5月20日 @ 13時17分

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives