Stellaris
Pre-FTL Players - All FTL - Abandoned
35개 중 1~10개 표시 중
< 1  2  3  4 >
업데이트: 2017년 10월 30일 @ 오전 9시 45분

FTL map mode no longer reveals empires you haven't contacted

업데이트: 2017년 10월 29일 @ 오후 3시 05분

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

업데이트: 2017년 10월 28일 @ 오후 12시 22분

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

업데이트: 2017년 10월 27일 @ 오전 4시 47분

is_ftl_restricted is still broken, reverted last night's change

업데이트: 2017년 10월 26일 @ 오후 6시 29분

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

업데이트: 2017년 10월 22일 @ 오전 11시 43분

No longer overwrites vanilla physics tech file, should mean much more compatibility

업데이트: 2017년 10월 7일 @ 오후 4시 19분

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

업데이트: 2017년 9월 24일 @ 오후 4시 47분

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

업데이트: 2017년 5월 21일 @ 오후 6시 36분

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

업데이트: 2017년 5월 20일 @ 오후 1시 17분

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives