Starbound

Starbound

Extended Logic
Showing 1-10 of 13 entries
< 1  2 >
Update: 18 Aug, 2016 @ 10:55am

Removed the broken "require" tag from metadata.

Update: 18 Aug, 2016 @ 9:38am

Split all world manipulation objects into a new mod, Wired Industry.
Split crafting materials into a new mod, Minimaterials.

Update: 16 Aug, 2016 @ 10:50am

Added the Autopaver, Stack Gate, and Queue Gate objects.
Added the Upgrade Trinket crafting material.

Update: 31 Jul, 2016 @ 2:14pm

Changed a reference to the Drill Stop's materialId that was passed over in the previous updates

Update: 31 Jul, 2016 @ 6:06am

Modified file in last update was not saved properly; reuploading just in case.

Update: 31 Jul, 2016 @ 6:00am

Changed the Drill Stop's materialId to 49800 to resolve conflicts for other mods.
NOTICE: The claimed materialId range for my mods is now 49800-49999, established on the official Starbound wiki (http://starbounder.org/Modding:Materials:Mods).

Update: 30 Jul, 2016 @ 9:56am

Fluid pump outputs now send a wire signal when receiving liquids. This signal is ignored by fluid pump inputs.
Fixed behavioral error in fluid pump inputs (check for existing liquid was typoed and nonfunctional)

Update: 30 Jul, 2016 @ 8:49am

Fixed minor Fluid Pump behavioral errors (fluid pump inputs would previously become active if no wires were connected).
Added unique Fluid Pump item icons.

Update: 30 Jul, 2016 @ 8:22am

Renamed mod to 'Extended Logic'.
Added the Autodrill, Autocollector, Item Collector, and Item Router objects.
Added the Drill Stop block.
Added the Tech Circuit crafting material.
Removed some unnecessary duplicate animation files.

Update: 28 Jul, 2016 @ 9:20am

Changed workshop thumbnail to something only slightly less bad.