Starbound
NPC's Aren't Stupid! (Not Updated)
Wyświetlanie 11-14 z 14 pozycji
< 1  >
Aktualizacja: 29 lipca 2016 o godz. 11:40

--=Version 1.3=--
- Support for version 1.0.3
- Had to merge my fix for hatches with the devs fix for gates because they overwrote eachother.

Aktualizacja: 28 lipca 2016 o godz. 20:29

--=Version 1.2=--
- Allies and other guards are now as responsive and reactive as hostile enemies
- Rescripted the pathfinder and AI to allow NPC's opening Horizontal Doors!! (Hatches)
- All NPCs attack much faster (Melee).
- All NPCs will approach their targets that are above / below them much faster.

Aktualizacja: 28 lipca 2016 o godz. 1:18

--=Version 1.1=--
- Enemies track you better and have a longer active range
- Improvements to enemy reactivity (Currently only works on enemies, implementing for crew / tenants / allies in the following patch)

Aktualizacja: 25 lipca 2016 o godz. 21:43

1.0