RimWorld
Infused
Visualizzazione di 21-30 elementi su 38
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Aggiornamento: 24 gen 2019, 10:50

Update on 1/24/2019 1:48:55 PM.
- Fix About.xml

Aggiornamento: 7 gen 2019, 13:26

Update on 1/7/2019 4:25:37 PM.
- Allow all races including animals
- Implement hardcoded Stat blacklist for pawns

Aggiornamento: 1 dic 2018, 15:48

Update on 12/1/2018 6:47:46 PM.
Added a check to prevent PrepareCarefully from adding more infusions.

Aggiornamento: 27 nov 2018, 12:43

Update on 11/27/2018 3:43:14 PM.
+ StatsReport fix

Aggiornamento: 25 nov 2018, 16:32

Update on 11/25/2018 7:32:25 PM.

I did a huge rework, rewrote the mod from 0. Fundamentally the mod is the same but now it's even more flexible for infusions. Control to the user and even more control to the modders.

+160 new infusions for tech items and beyond thanks to Raydarken
+ configurable chance and bias
+ infusions are no longer limited to prefix and suffix, You can cram as many as you want into a single item. By default only medieval gets 2 while tech items get 1.
+ leaner and better
- will error once if you are using an old save, something about a Map_Component, ignore, it won't give you any issues.

Aggiornamento: 20 ott 2018, 10:51

[Auto-generated text]: Update on 10/20/2018 12:50:38 PM.

Aggiornamento: 13 set 2018, 22:53

[Auto-generated text]: Update on 9/14/2018 12:52:25 AM.

Aggiornamento: 18 nov 2017, 13:23

[Auto-generated text]: Update on 11/18/2017 4:22:34 PM.

Aggiornamento: 3 giu 2017, 17:44

[Auto-generated text]: Update on 6/3/2017 7:44:23 PM.

Aggiornamento: 3 giu 2017, 1:59

[Auto-generated text]: Update on 6/3/2017 3:58:59 AM.