Starbound
Macrochip
154개 중 91~100개 표시 중
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업데이트: 2016년 10월 7일 오후 2시 16분

Changes
The macrochips Timer component now functions in a fashion that more closely resembles the games vanilla timer objects.

The first cycle of the Timer component, once active, will now give a high Q output.

If it receives a high signal on its R (reset) input or when its E (enable) input is at a low state, the timer will have a low Q output and its timer is reset. A high signal on its P (pause) input will freeze the timer at its current output state (and partway through its cycle) until it is 'unpaused.'

The timer also requires a connection to its Q output before it can be active.

업데이트: 2016년 10월 1일 오전 4시 23분

Added a SR Latch component (R-Dominant) to the macrochip.

업데이트: 2016년 9월 30일 오전 7시 27분

Changes

The Countdown Timer component now displays its bar in the correct position and functions like its vanilla object version, outputting true when its input is true and over the set duration after that input changes to false.

업데이트: 2016년 9월 21일 오후 1시 22분

The Avali tech skin for megamacrochip adjusted to better fit alongside other avali consoles.

업데이트: 2016년 9월 10일 오전 6시 57분

Fix for some foundry object animations/interactions.

업데이트: 2016년 9월 7일 오전 3시 56분

Remote input/output node object GUI fix.

업데이트: 2016년 9월 6일 오전 3시 47분

Avali Tech style also now added to logic gates/timer objects etc.

업데이트: 2016년 9월 5일 오후 2시 35분

Added Datasticks: pressing the [E] key whilst on the macrochip virtual circuit console will cause the macrochip to eject a datastick containing its data (if there is at least one component present.) These can be inserted and read by the Workstations, saving you needing to dismantle a macrochip to copy its circuitry.

Added an Avali hologram/tech style skin to those available in macrochip options.

업데이트: 2016년 9월 4일 오후 1시 41분

업데이트: 2016년 9월 4일 오후 12시 40분

A few rapid-fire updates bug fixing little things I missed. Apologies.