Starbound
Macrochip
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Aggiornamento: 7 ott 2016, 14:16

Changes
The macrochips Timer component now functions in a fashion that more closely resembles the games vanilla timer objects.

The first cycle of the Timer component, once active, will now give a high Q output.

If it receives a high signal on its R (reset) input or when its E (enable) input is at a low state, the timer will have a low Q output and its timer is reset. A high signal on its P (pause) input will freeze the timer at its current output state (and partway through its cycle) until it is 'unpaused.'

The timer also requires a connection to its Q output before it can be active.

Aggiornamento: 1 ott 2016, 4:23

Added a SR Latch component (R-Dominant) to the macrochip.

Aggiornamento: 30 set 2016, 7:27

Changes

The Countdown Timer component now displays its bar in the correct position and functions like its vanilla object version, outputting true when its input is true and over the set duration after that input changes to false.

Aggiornamento: 21 set 2016, 13:22

The Avali tech skin for megamacrochip adjusted to better fit alongside other avali consoles.

Aggiornamento: 10 set 2016, 6:57

Fix for some foundry object animations/interactions.

Aggiornamento: 7 set 2016, 3:56

Remote input/output node object GUI fix.

Aggiornamento: 6 set 2016, 3:47

Avali Tech style also now added to logic gates/timer objects etc.

Aggiornamento: 5 set 2016, 14:35

Added Datasticks: pressing the [E] key whilst on the macrochip virtual circuit console will cause the macrochip to eject a datastick containing its data (if there is at least one component present.) These can be inserted and read by the Workstations, saving you needing to dismantle a macrochip to copy its circuitry.

Added an Avali hologram/tech style skin to those available in macrochip options.

Aggiornamento: 4 set 2016, 13:41

Aggiornamento: 4 set 2016, 12:40

A few rapid-fire updates bug fixing little things I missed. Apologies.