Starbound
Macrochip
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更新:2016年9月4日 @ 12時33分

更新:2016年9月4日 @ 12時25分

更新:2016年9月4日 @ 11時42分

更新:2016年9月4日 @ 6時44分

Added interact ability to several objects allowing a player to change their appearance whilst that object is not wired up to anything.

更新:2016年9月3日 @ 10時51分

Some bug fixes on moving and rotating components with connected wires.

更新:2016年9月3日 @ 9時18分

Changes

Most components can now be rotated clockwise/anticlockwise with Pageup/Pagedown when placing or moving.

4-to-1 Multiplexer and 1-to-4 Demultiplexer components have been resized a little. The old ones will still work for now, however you should replace any with the new versions before I remove the old components in a later update (I'll give it a while!)

The Randomizer component now goes from 6 at its top output to 1 at bottom output. This is so the outputs can hopefully be lined up better with some other components binary-valued inputs. Old placed randomizers will continue to function though their graphic/outputs will look off due to this, so they too are best replaced.

The Hexidecimal Display objects (not the macrochip components) default to a blue color style when placed. Whilst these are not wired to anything, you can interact with them to change their appearance, cycling through their available colors.

更新:2016年8月28日 @ 13時15分

Added: A 16x4 Memory Chip component for Macrochips.

The IEC icon style from options now has provides an alternate style for each of the majority of the components.

更新:2016年8月28日 @ 10時22分

Large hexidecimal display object fixed to show E/F correctly.

Right-clicking a placed Toggle flip-flop will swtich it too (or back from) an 'inverted' Toggle flip-flop, where T becomes 'T and vice versa.

更新:2016年8月28日 @ 2時59分

Hexdisplay and randomizer components fixed.

更新:2016年8月27日 @ 13時43分

New larger version of Hexidecimal Display object available, redone graphics on each (so they can be lined up more neatly.)

Holding [ALT[/b] key down whilst cycling the interval setting on macrochip components adjusts their settings in 0.05s steps rather than 0.25s steps.

Remote input nodes should be behaving again.