Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced
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Update: 9 Jan, 2019 @ 2:43am

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Buildings
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Apiary:

- Now yields + 1 food

Strategy Note: I found myself virtually never building this and felt it needed a boost. It could be a little OP, perhaps it needs tweaking to give + 1 gold only with the discovery of Currency.

New Buildings:

Myth of The Sea:

- +1 Faith
- +1 Gold

- Requires Fishing
- Requires coast
- Requires any form of fishable sea resource within city vicinity
- Cannot be built in the same city as other myths

Myth of The Beast:

- +1 Faith
- +1 Culture

- Requires Hunting
- Requires any form of land animal resource within city vicinity (even ivory / furs will work)
- Cannot be built in the same city as other myths

Myth of The Hero:

- +1 Faith
- +1 Production

- Requires Stone Tools
- Requires a unit with 2 promotions
- Cannot be built in the same city as other myths

Strategy Note:

Myths provide an alterantive method of generating early faith through other techs, rather than forcing the player to research Mysticism as their only early faith option. Only one myth can be built per player (hence they categorized as "Wonder" in the city screen) and one of each type per city . Myths are Obsolete with Scientic Theory

Final Note:

There is a tooltip bug in the tech tree which states that the Myths REQUIRE each other. This is absolutely not the case. What that tooltip is suppoosed to say is that you can't have 2 myths built in the same city.

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Wonders
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New Wonder:

Neolithic Kilns

- Requires Pottery
- Gives city a Free Granary
- All Granaries in empire yield +2 culture and +1 happiness

Strategy Note:

Think of this wonder as a premtive Neuschwanstein. Rather than giving its yields Castles, it does so for Granaries (without the gold boost). The strategy of building this wonder is to make Granaries the first building when founding a new city. This will give the city the same culture output as a monument all the while giving the growth boost attached to Granaries.

Other Notes:

Granting +1 happiness per Granary maybe OP. Might nerf the wonder to 4 happiness flat for the empire. Feedback would be appreciated!

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Labyrinth of Knossos
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This wonder has undergone quite a bit of tweaks / fixing

Tweaks:

Damage:

- Damage effect range extended to 3 tiles (up from 2)
- Damage amount has been randomized, factoring in distance to Knossos - with a distance 3 tiles from Knossos city doing the minimum damage and 1 tile distance to city doing the maximum damage. Specifications below:
- 3 tiles distance: 7-10 damage
- 2 tiles distance: 11-14 damage
- 1 tile distance: 14-17 damage
- Barbarians are dealt 5x normal damage

Defense:

- All defensive bonuses (health / strength) have been removed

Fixes:

- No longer applies its damaging effects after Knossos owner has researched Dynamite (its obsolesence tech)
- No longer applies its damaging effects on water tiles
- No longer damages units in another players terriotry

Strategy: Knossos is now a very effective deterrent against barbarians. A player with a Knossos wonder need not have units to defend against barbarians for that city. Regarding warefare, if Knossis is coupled with City Walls the Knossos city will be difficult to capture, unless facing a decent army in which 1-2 units have the healing promotion.

The jury is out on if this is too OP. I have done some basic testing and was able to caputure Knossos with City Walls using ancient / classical units.

Update: 14 Jan, 2018 @ 5:45am

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Buildings
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Carpenter:

- Reduced +2 production to +1
- Gets +1 production with machinery

Update: 13 Jan, 2018 @ 1:25am

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Buildings
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Carpenter:

- Removed engineer slot
- Added 2 default production
- Fixed issue where carpenter was also giving 10% production boost to units

Update: 7 Jan, 2018 @ 1:13am

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Wonders
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Lascaux Caves:

- Removed great work of art slot
- Removed artist specialist slot
- Base culture set to 3 (from 1)

Update: 5 Jan, 2018 @ 1:35pm

Corrected text for fire pit obsolescence

Update: 4 Jan, 2018 @ 3:52am

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Buildings
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Fire Pit:

Cost reduced to 20 (down from 30).
Obsolete with theology (from philosophy).

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Units
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Light Axeman:

No longer requires stone working.

Update: 3 Jan, 2018 @ 11:14pm

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Buildings
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Furrier: removed happiness (building was already strong without it)

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Text Updates
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Fixed misleading / incomplete texts with knossos / apiary.

- Knossos requres stone (not improved) though that was not properly specified
- Apiary gives science and gold, not food and gold

Update: 3 Jan, 2018 @ 5:01am

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Buildings
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- Added Fire Pit:
- +1 culture
- No tech requirements
- Obsolote with philosophy

Update: 26 Dec, 2017 @ 3:21am

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Bug Fixes / Improvements
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Final fix for unimproved resource scanning function that Lascaux Caves, Fish Traps and Knossos are using.

Update: 26 Dec, 2017 @ 2:19am

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HotFix
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Fixed critical issue preventing knossos from working.