Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced
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Update: 26 Dec, 2017 @ 2:09am

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Buildings / Wonders
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Labyrinth of Knossos now requires stone in city vicinity (stone does not need to be improved)

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Bug Fixes / Improvements
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Fix for unimproved resource scanning function that Lascaux Caves, Fish Traps and Knossos are using.
This has been faulty for quite some time (sometimes buildings that should have been buildable were not).

Update: 25 Dec, 2017 @ 12:56am

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Units
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- Light axeman upgrades to archer instead of composite bowman

Update: 20 Dec, 2017 @ 12:07pm

Knossos extra HP reduced to 25 from 50

Update: 15 Dec, 2017 @ 2:01pm

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Buildings
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Fish traps:

- Now costs 1 gold maintenance (added apiary to even this out)

New Building: Apiary

- Requires Trapping
- +1 gold
- +1 science

Palisade:

- Increased defense to 2 from 1
- Increased City HP to 20 from 15
- Cost increased to 40 from 20

Carpenter:

- Removed the +1 production bonus
- Added an engineer specialist slot

Lascaux Caves:

- Culture yield reduced from 3 to 1.
- Added an artist specialist slot
- Added a great work of art slot

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WONDERS
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New Wonder: Labyrinth of Knossos

- Requires Stoneworking
- Enemy units take 10 damage if they move or end their turn within 2 tiles of the city
- Increases city defense strength by 5 and Hit Points by 50
- Obsolete with dynamite

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Terrain Improvements
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- moved trading post to pottery
- whales are now visible with sailing

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AI Free Techs
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AI free techs have been signficantly removed in order to give the player a fighting chance to compete for Lascaux Caves and Labyrinth of Knossos wonders on higher difficulty levels. If you feel that AI should not get any free techs at all, feel free to make a comment to that effect; as I am already considering removing them completely. If you feel I just made the game too easy (particularly on Diety), I can add more techs.

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Bug Fixes
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- Lascaux Caves should no longer be buildable by city states / barbarians

Update: 26 Nov, 2017 @ 4:32am

fixed issue with furrier not adding gold to sheep (it was buildable in the previous patch but did not increase the yields accordingly)

Update: 25 Nov, 2017 @ 6:30am

- fixed furrier building to work with sheep

Update: 30 Sep, 2016 @ 12:46am

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Buildings
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New Building: Palisade

- Requires woodorking
- 1 Defense
- 15 City HP

Obsolete with gunpowder.

I have borrowed this building from Hulfgars Modpack CE; it turns out he also had the wood working tech and had this building to it. I have corresponded with him and he happily gave me his permission to use his building - Thanks Hulfgar :)

Update: 12 Sep, 2016 @ 1:34pm

Minor patch with the following adjustments to existing buildings / techs:

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Buildings
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Fish Traps:

- Added +1 Food to building itself
- Increased cost from 30 to 40

Carpenter:

- Added +1 Production

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Techs
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- Woodworking: Increased research cost to match techs of same tier (pottery, mining etc)

Update: 10 Sep, 2016 @ 10:34pm

I noticed that its nigh impossible to build Lascaux Caves on higher difficulties (I play on a subdued version of immortal). I felt it was unfair that the AI are given a starting tech that gives them immediate access to a wonder. So I removed hunting on all difficulties but diety. Reshuffling of tech details listed below. Also Slightly increased difficutly for immortal by adding an extra lower tier tech.

King

- Agriculture
- Hunting - replaced by: Stone Tools

Emperor

- Agriculture
- Hunting - replaced by: Stone Tools
- Animal Husbandry: Mining

Immortal

- Fishing
- Hunting - replaced by: Stone Tools
- Agriculture
- Animal Husbandry - replaced by: Mining
- Added: Mysticism (total tech advantage should be about the same as in vanilla)

Deity

- Animal Husbandry
- Stone Tools
- Mysticism
- Fishing
- Hunting
- Agriculture

Update: 8 Sep, 2016 @ 11:00am

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Buildings
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Reduce Fish Traps bulding cost from 40 to 30