FortressCraft Evolved

FortressCraft Evolved

steveman0's Freight Carts
Showing 31-40 of 198 entries
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Update: 3 Apr, 2018 @ 3:17pm

Bug fix: Fixed a client side NRE crash at station loading due to missing server only information.

Update: 2 Apr, 2018 @ 6:33pm

Bug fix: You can drag 'n' drop items into the station UI for hopper connected stations again.

Update: 31 Mar, 2018 @ 6:20am

Bug fix: carts that load in idling at their target station will now correctly set that station as their destination if it's the only option.

Update: 30 Mar, 2018 @ 7:39pm

New Feature: Global inventory and network status inventory now includes contents of hoppers and support was added for mod interface users to have their inventory tracked as well
New Feature: The freight system monitor now uses Mad Vandal's UI helper class to draw the window making it that much prettier. Later patches will refine the size/layout to clean up the overall presentation.
Bug Fix: Station freight goods display for stations connected to mass storage will now explicitly sync their goods on a server. This means when other players change the goods you should see the updates to the station (close and reopen the window if in doubt).
Bug fix: a few additional cases where stations wouldn't let go of a deleted mass storage crate have been caught.

Update: 30 Mar, 2018 @ 3:13pm

Bug Fix: NRE catch for UpdateCartLoad

Update: 30 Mar, 2018 @ 4:49am

Bug fix: Stations now directly update hopper interface settings on network read to get changes from other players.
Bug fix: Carts idling at assigned station with goods to deposit now properly enter unloading state instead of skipping to load.

Update: 29 Mar, 2018 @ 8:43pm

Bug fix: Stations now directly update hopper interface settings on network read to get changes from other players.
Bug fix: Carts idling at assigned station with goods to deposit now properly enter unloading state instead of skipping to load.

Update: 29 Mar, 2018 @ 4:01am

Bug fix: Tour carts should no longer crash the mob thread when they derail.

Update: 28 Mar, 2018 @ 7:44pm

New Feature: Carts now choose their target station more intelligently! Rather than checking the first station they will check all navigable stations in the track system and choose the station with the highest % need. This means for two stations requesting 100 the cart will prefer to go to the station that has only 10 rather than the one that hae 80. Since it is % based a station that requests 1000 and has 199 will get selected over a station that requests 100 and has 20. Use this to your advantage.

Bug fixes: Significant cleaning up/restructuring of the cart AI that should make carts more consistent in when how they choose to idle or navigate and feed back information to the player. Should be much better overall with general performance.
Bug fix: Rotating stations/depots won't cause extra track network listing in the system monitor UI.
Bug fix: Network write's should no longer cause failure to read to end of stream exceptions

Update: 22 Mar, 2018 @ 6:27pm

Network bug fix