FortressCraft Evolved

FortressCraft Evolved

steveman0's Freight Carts
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Update: 20 Jul, 2018 @ 2:48pm

Updated to work with P21 for vanilla freight merger's impact on the code.

Update: 17 May, 2018 @ 8:01pm

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Update: 17 May, 2018 @ 6:49pm

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Update: 4 May, 2018 @ 2:40pm

Bug Fix: Fix for ArgumentOutOfRange exception in FreightCartMob.RetrieveExcess

Update: 28 Apr, 2018 @ 2:41pm

Enhanced feature: Cart distribution between stations by demand is further improved by also looking at the number of carts servicing highly demanded stations. A small adjustment is used to penalize stations that already have many carts en route so that nearly equally demanding stations may also get some attention.
New Feature: carts now track their approximate time to their destination and report it on the system monitor. Carts nearing arrival will slow down a bit before arriving for a cleaner approach.

Update: 28 Apr, 2018 @ 8:21am

Bug Fix: Actual fix for slope derails... SORRY!!

Update: 28 Apr, 2018 @ 8:08am

Bug Fix: Potential fix for slope tracks?

Update: 27 Apr, 2018 @ 4:03pm

Bug Fix: Possibly resolved the crash on junction reset? At least I can't reproduce it after cleaning up a bunch of the code. Get me a log if you have it occur again!

Update: 26 Apr, 2018 @ 7:52pm

Bug Fix: Carts now correctly set their block offset and speed per tick to zero when they go idle or enter a station. This should resolve many oddities with navigation for fast carts and networks with many boosters.

Update: 26 Apr, 2018 @ 5:34pm

Bug Fix: Carts starting navigation from a junction will no longer pop an additional junction off the nav stack.