XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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更新于:2016 年 7 月 22 日 下午 3:55

Long story short, broke initial achievement implementation for some stuff. They should be fully working now.

更新于:2016 年 7 月 22 日 上午 4:19

更新于:2016 年 7 月 22 日 上午 2:01

更新于:2016 年 7 月 18 日 下午 7:33

Optimized mod achievement system implementation

更新于:2016 年 7 月 18 日 下午 3:52

Implemented support for upcoming unofficial mod achievement system.

更新于:2016 年 7 月 17 日 下午 6:22

Buffed Shield Hardener by making it count as a utility item, will now also provide 1 shield point so it's usable as an emergency item for soldiers.

更新于:2016 年 7 月 14 日 下午 3:42

更新于:2016 年 7 月 14 日 下午 1:36

Fixed Shield Hardener working on units with no shields, making them invincible.

更新于:2016 年 7 月 14 日 下午 1:28

Added Utility Items derived from SPARK techs. These can be generally used by soldier or SPARK, though Shield Hardener has no benefit on soldiers unless you're using a mod that lets soldiers gain shields.

Mayhem should work with LWS's Area Suppression effect.

更新于:2016 年 7 月 11 日 下午 9:54

Suppression for SPARKs now actually require the proper tech researched before working.

Mayhem Protocol is no longer unlocked by SPARK Suppression.

Number of utility slots exposed in XComSPARKUpgrades.ini