Left 4 Dead 2
CS:GO CT Team
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Actualización: 14 ENE 2017 a las 13:10

- Improved the shaders of the SAS model

Actualización: 14 ENE 2017 a las 10:34

- Replaced the old SAS model with the new one

Actualización: 26 JUL 2016 a las 14:38

(The Big Arms Update)
The first person arms have been reworked and now they are more perfect, you may be wondering how is that? well here are the changes.
- The arms now have a better and they will be using the original smoothing
- The arms now have a better rig and now they will be using the original rig exacly the same like in CS:GO
- Reduced the size of the pack so now it uses less space
Heres a diferent of how they look before and after:
Old http://i.imgur.com/ErsRX89.jpg
New http://i.imgur.com/rZwZxGj.jpg
Here are 2 more so you can be sure about the changes
Old 2 http://i.imgur.com/0RyXN11.jpg
New 2 http://i.imgur.com/LERUL7P.jpg

Anyways i might as well apply these changes to the T pack that im working and the separated ones as well so i hope you guys like it.

Actualización: 16 MAY 2016 a las 12:40

- IDF - Ellis eyes now blink (Now that's another improvement!)

Actualización: 16 MAY 2016 a las 12:31

Actualización: 16 MAY 2016 a las 12:30

Actualización: 15 MAY 2016 a las 20:39

- ST6 - Nick Eyes now blink (Wow just like real life) special thanks to Splinks for that
Now trying to figure out for IDF - Ellis

Actualización: 15 MAY 2016 a las 20:08

Actualización: 14 MAY 2016 a las 20:39