Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Actualizare: 20 oct. 2016 @ 10:42

Revision 11
Internal Version 31
  • Clamped arccosine inputs to avoid floating point errors

Actualizare: 6 sept. 2016 @ 14:51

Revision 10
Internal Version 30
  • Fixed broken upload. I updated the wrong code lol
  • Updated turret targeting parameters when under user control

Actualizare: 6 sept. 2016 @ 14:50

ERRONEOUS UPLOAD
I updated the wrong code lol

Actualizare: 28 aug. 2016 @ 0:25

Revision 9.1
Internal Version 29
  • Commented out some debugging text to avoid unnecessary Echo calls

Actualizare: 28 aug. 2016 @ 0:19

Revision 9
Internal Version 29
  • Fixed redundant variable declaration
  • Changed behavior of turrets when under manual control. Once keen fixes the IsShooting boolean, this should work proper

Actualizare: 20 aug. 2016 @ 19:14

Revision 8
Internal Version 27
  • Fixed issue where code would break if you used a camera turret (Thanks to Cassius Faux for bringing this to my attention!)

Actualizare: 18 aug. 2016 @ 13:03

Revision 7
Internal Version 26
  • Updated code to work with new ModAPI changes

Actualizare: 20 iun. 2016 @ 1:29

Revision 6
Internal Version 24
  • Fixed a misplaced boolean which caused the code to skip turret groups upon damage

Actualizare: 12 iun. 2016 @ 23:21

Revision 5
Internal Revision 23
  • Optimised for MP use

Actualizare: 10 iun. 2016 @ 14:46

Revision 4
Internal Version 22
  • Fixed turrets spazzing in MP
  • Added support for welders, grinders, cameras, and spotlights in addition to standard fixed weapons
  • Improved error handling
  • Restructured how code behaves if block is missing: Attempts to stop broken turret groups from causing damage