Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Actualización: 20 OCT 2016 a las 10:42 a. m.

Revision 11
Internal Version 31
  • Clamped arccosine inputs to avoid floating point errors

Actualización: 6 SEP 2016 a las 2:51 p. m.

Revision 10
Internal Version 30
  • Fixed broken upload. I updated the wrong code lol
  • Updated turret targeting parameters when under user control

Actualización: 6 SEP 2016 a las 2:50 p. m.

ERRONEOUS UPLOAD
I updated the wrong code lol

Actualización: 28 AGO 2016 a las 12:25 a. m.

Revision 9.1
Internal Version 29
  • Commented out some debugging text to avoid unnecessary Echo calls

Actualización: 28 AGO 2016 a las 12:19 a. m.

Revision 9
Internal Version 29
  • Fixed redundant variable declaration
  • Changed behavior of turrets when under manual control. Once keen fixes the IsShooting boolean, this should work proper

Actualización: 20 AGO 2016 a las 7:14 p. m.

Revision 8
Internal Version 27
  • Fixed issue where code would break if you used a camera turret (Thanks to Cassius Faux for bringing this to my attention!)

Actualización: 18 AGO 2016 a las 1:03 p. m.

Revision 7
Internal Version 26
  • Updated code to work with new ModAPI changes

Actualización: 20 JUN 2016 a las 1:29 a. m.

Revision 6
Internal Version 24
  • Fixed a misplaced boolean which caused the code to skip turret groups upon damage

Actualización: 12 JUN 2016 a las 11:21 p. m.

Revision 5
Internal Revision 23
  • Optimised for MP use

Actualización: 10 JUN 2016 a las 2:46 p. m.

Revision 4
Internal Version 22
  • Fixed turrets spazzing in MP
  • Added support for welders, grinders, cameras, and spotlights in addition to standard fixed weapons
  • Improved error handling
  • Restructured how code behaves if block is missing: Attempts to stop broken turret groups from causing damage