Space Engineers
Whip's Turret AI Slaving Script
Показані результати 21–30 із 96
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Оновлено: 27 листоп. 2020 о 14:25

Version 120.0.5
  • Debug text is now no longer created and formatted when debug mode is disabled. This reduces the runtime by a measurable amount.

Оновлено: 27 листоп. 2020 о 11:46

Version 120.0.4
  • Added variable to disable drawing of title screen

Оновлено: 25 листоп. 2020 о 7:41

Version 120.0.3
  • Added an config key for enabling/disabling checking for friendly fire upon other allied ships

Оновлено: 24 листоп. 2020 о 12:55

Version 120.0.2
  • Complete rewrite with better use of inheritance to reduce duplicated code
  • Removed block name requirements for rotor turret rotors. Code will now attempt to automatically detect and infer rotor configurations.
  • Added support for single axis rotor turrets (called rotor gimbals)
  • Rewrote grid intersection checking
  • Added friendly grid IFF processing and friendly fire checking
  • Removed 10 second periodic update searching. Now setup updates are only done on demand and at compile to save runtime costs
  • Made custom data config for timers, lights, and rotors much clearer and more thorough
  • Made custom data keys more human readable. Old configs will be migrated on compilation
  • Optimizations to lead algorithm. Now trajectory of accelerating projectiles is roughly simulated to better support different types of modded projectiles.
  • Added gravity drop multiplier

Оновлено: 10 трав. 2019 о 22:42

Version 112.3.0
  • Performance optimizations
  • Refactor of code to use scheduler to be much cleaner
  • Added "Only shoot when designator is shooting" variable to the Custom Data turret config
  • Replaced deprecated methods

Оновлено: 28 берез. 2019 о 17:29

Version 111.4.4
  • Attempted to fix idle rotation bug some users were experiencing
  • Changed target prioritization scheme. Turrets will use the closest designator to them that has a target. I'm working on a more intelligent system, but this will serve as a stopgap in the meantime
  • Changed default turret parameters

Оновлено: 1 берез. 2019 о 22:48

Version 111.4.1
  • Fixed game max speed and proportional gain defaults

Оновлено: 1 берез. 2019 о 22:45

Оновлено: 24 січ. 2019 о 16:26

Version 111.4
  • Fixed issue where turret config wrote before it parsed... (*facepalm*)

Оновлено: 24 січ. 2019 о 7:15

Version 111.3.2
  • Changed "goto_rest_angle_delay" to "return_to_rest_delay" to be more consistent. Sorry for any inconvenience!