Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
96件中 51-60 を表示
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更新: 2018年7月29日 @ 22時21分

Version 86
  • Simplified return to equilibrium function

更新: 2018年7月29日 @ 21時39分

Version 85
  • Changed DoesBlockExist() method

更新: 2018年7月14日 @ 21時45分

Version 83
  • Minor fix to update loop

更新: 2018年7月14日 @ 20時34分

Version 83
  • Changed direction of time to simtime scaling factor

更新: 2018年7月6日 @ 15時28分

Version 82
  • Fixed rest position algorithm for auto computed rotor limit average
  • Changed update frequency workaround
  • Removed changelog from end of script to reduce length

更新: 2018年6月23日 @ 1時03分

Version 80 (minor)
  • Fixed archaic readme ( Just for you Extevious ;) )

更新: 2018年6月23日 @ 0時56分

Version 80
  • Fixed rotor turret azimuth doing a 360° when returning to rest position

更新: 2018年6月17日 @ 23時40分

Version 78
  • Code now checks if all blocks exist in the group before doing work

更新: 2018年6月13日 @ 21時10分

Version 77
  • Code now checks if target is in range of the turret before firing - v75
  • Reworked weapon firing logic structure - v75
  • Added a biased average for the intercept point - v75
  • Turret rotors now turn off in the rest position - v75
  • Turret now checks if the designator is functional - v75
  • Targeting is cycled every 100 ticks - v76-1
  • Changed acceleration estimation to be simpler. It seems to work better too! - v76-2
  • Checks if target entityID has changed before applying acceleration - v76-2
  • Forced designator turret idle rotation off - v76-3
  • Code checks azimuth angle rotor limits to ensure that it rotates the correct way - v76-4
  • Added a 1 second pause before rotor turrets return to rest positions - v77

更新: 2018年5月25日 @ 20時30分

Version 74
  • Changed forward prediction term
  • Fixed bug where forward position prediction was being applied to the wrong dang position